Hello everyone! I'm currently testing out AI in MP and can't seem to get the Jackal to spawn without the map freezing. This is what I tried doing...
1. Swapping the foot tag from effects\materials\objects\characters\jackal to effects\materials\objects\characters\elite within jackal.bipd.
2. Nulling all udlg tags within jackal.hlmt.
3. Nulling all snd! tags within jackal.jmad.
I did the same exact same thing with the Grunt, swapped the character within SCNR 352 from jackal.char to grunt.char, and it worked just fine. Any ideas? Thanks!
try doing it slowly, try one bit at a time. first try putting the bipd in and nullin the udlg's. try spawning him as a projectile. if it freezes, then search that. if not, then get the char in (use entity, insolence messes char's up), and see if it freezes just with the char in. go slowly. also, dont use entity 1.6, cause i couldn't clone chunks with it. use entity 1.3.9
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
1. Opened 03b_newmombasa.map in Entity.
2. Navigated to jackal.char.
3. Checked "Recursive" and "Parsed."
4. Clicked "Save."
5. Opened coagulation.map in Entity.
6. Clicked "Build."
7. Opened "jackal.info" file.
8. Navigated to magnum.weap.
9. Swapped magnum_bullet.proj with jackal.bipd.
10. Signed the map.
11. Transfered map to Xbox.
12. Started up game.
13. Xbox frozed when Magnum was shot.
14. Opened coagulation.map in Entity.
15. Navigated to jackal.hlmt.
16. Nulled out all UDLG tags.
17. Signed the map.
18. Transfered map to Xbox.
19. Started up game.
20. Xbox frozed when Magnum was shot.
21. Opened coagulation.map in Entity.
22. Navigated to jackal.jmad.
23. Nulled out all SND! tags.
24. Signed the map.
25. Transfered the map to Xbox.
26. Started up game.
27. Xbox frozed when Magnum was shot.
28. Naviagted to jackal.bipd.
29. Swapped jackal.foot with elite.foot.
30. Signed the map.
31. Transferred map to Xbox.
32. Started up game.
33. Xbox frozed when Magnum was shot.
34. Opened coagulation.map in Entity.
35. Navigated to jackal.bipd.
36. Nulled out blood_aoe_jackald.effe.
37. Signed the map.
38. Transfered the map to Xbox.
39. Started up game.
40. Xbox frozed when Magnum was shot.
41. Opened coagulation.map in Entity.
42. Navigated to jackal.hlmt.
43. Nulled out shield_depletion.effe.
44. Signed the map.
45. Transfered the map to Xbox.
46. Started up the game.
47. Xbox frozed when Magnum was shot.
48. Opened coagulation.map in Entity.
49. Navigated to elite_mp.bipd.
50. Swapped elite_mp.hlmt with jackal.hlmt.
51. Navigated to magnum.weap.
52. Swapped jackal.bipd with elite_mp.bipd.
53. Signed the map.
54. Transfered the map to Xbox.
55. Started up the game.
56. Jackal spawned successfully without Xbox frozing!
For some reason, it didn't froze when I swapped elite_mp.hlmt with jackal.hlmt within elite_mp.bipd and spawned elite_mp.bipd instead of jackal.bipd. This must mean that there is something within jackal.bipd or any tags that jackal.bipd refers to (excluding jackal.hlmt) that is causing the game to froze. Any ideas? Thanks!