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Ambient Life

Posted: Tue May 01, 2007 4:08 pm
by JacksonCougAr
I noticed when I was perusing the "oldmombasa" map file that there was a tag called "crea" and that it had a title of "Creature". I went to the "scen" tag to check it out if it was being spawned through the scenario and sure enough there it was. My main question I guess would be if anybody knows whether this would work in multiplayer, and whether they would show up over systemlink. I don't need them to sync but just show up...

Posted: Tue May 01, 2007 4:09 pm
by G.I.R.
They do, but if you spawn them the right way, they require you to be running the AI enabler in Yelo.

Posted: Tue May 01, 2007 4:15 pm
by JacksonCougAr
uh huh... and if your not they just won't appear right?

Posted: Tue May 01, 2007 4:18 pm
by foxfanatic23I7
Correct. I think :oops: .

Posted: Tue May 01, 2007 4:19 pm
by JacksonCougAr
That works for me... would they sync though if you had AI enabled? Just curios...

Posted: Tue May 01, 2007 4:45 pm
by JacksonCougAr
Hummm... I cant seem to get them to appear even w/ Yelo AI enabled...
I just extract from map using recursive and parsed then build it into the map I want them in, clone the creature spawning pallet from the map and add it to the scenario of new map then fix spawns riiight?

Or did I miss something?

Posted: Tue May 01, 2007 4:47 pm
by G.I.R.
You need to spawn them through a specific area, I don't remember where though. Ask Shade45 or Trulife.

Posted: Tue May 01, 2007 4:50 pm
by JacksonCougAr
You mean you do not use the creature spawning pallet to spawn them?

Posted: Tue May 01, 2007 4:51 pm
by G.I.R.
I don't remember. I do remember shade45 doing this successfully though, so you might try asking him.

Posted: Tue May 01, 2007 4:53 pm
by JacksonCougAr
I'll look for that topic...
EDIT: That didn't help...Just them patting themselves on the back...

Posted: Tue May 01, 2007 5:11 pm
by G.I.R.
So...........ASK SHADE45 MBMBMBMB!?!?!?!?!

Posted: Tue May 01, 2007 5:14 pm
by JacksonCougAr
I did... Geeze!

Posted: Tue May 01, 2007 5:16 pm
by DarkShallFall
JacksonCougAr wrote:I did... Geeze!
LOL!

Posted: Tue May 01, 2007 5:19 pm
by T Beezie
Image
You must first build the [creat] tag into your map,
then transfer over the "creature spawning" reflexive in the scnr.

After you have everything in your map,
find a set of co-ords within your map to spawn your creatures.

Then open the [scnr] tag of your map in Entity's meta editor.

Scroll way down until you find the "Creature Spawning" reflexive.
(located directly below the "Fog Pallete" reflexive)

Now input the co-ords you got from your map,
you may also want to adjust the yaw, pitch, and roll.
But, the "Quadwings" have quite an eratic flight pattern,
so the Y,P, & R don't really matter much.

Now just adjust the number of creatures you want to spawn.

Image
And dont forget to enable AI with YELO.
Hope that helps

Posted: Tue May 01, 2007 5:25 pm
by JacksonCougAr
So I'm guessing it could be a problem with me trying to spawn a seagull instead of a quad-wing?

Because I did what you said T Beezie and it didn't work...

Posted: Tue May 01, 2007 6:11 pm
by Trulife8342
it should work with all creatures, I remember I while back I got all the creatures in halo 2 and put them in a map, good times....

Posted: Tue May 01, 2007 6:31 pm
by JacksonCougAr
Still aint working and I'm stumped so I'll put that on the back-burner for now...

Posted: Tue May 01, 2007 7:15 pm
by XBC-Requiem
Image
Beautiful.


Well, I dunno how to get the gulls it, but I'd recommend using the Quads and spawning them far off in the distance. They seem a little more Halo-ish, unless you're going for an Earth-based map...

Posted: Tue May 01, 2007 7:41 pm
by JacksonCougAr
Earth based... I'll try doing them in a clean map because I suspect they might be...whats the name for it... too much crap in the ma so they don't spawn?

Posted: Wed May 02, 2007 6:17 am
by blackdiamond
highcharity has seagulls