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Some information on the *unused* tag types
Posted: Tue May 01, 2007 10:22 am
by DarkMetal
Well, after working with Guerilla and Sapien alot here recently (the ones from the HEK, not the Halo 2 ones), I decided to take a quick browse through the halo 2 map structure... And I came upon the area where the supposedly *unused* tag types are. Noticing the way they were arranged, I looked at sapien, and sure enough... it's the scenario heirarchy list.
Here's an example:
piqemetiejbo would actually be:
Code: Select all
- Mission
- Objects
- Items
Equipment
Also, I noticed some quite funny things about the compiled name of the tag types. For instance, comments ended up being the tag type " /**/ ". If you program, you would know that that is a comment. Also, either the Game data or Cluster data sections ended up being $#!+, which is symbals for the curse equivalent of "crap". Funny, funny, lol.
I'm pretty sure anyone up there with iron_forge, xbox7887, poke, tycko and anothony already knew this, but who knows...
Feedback, anyone?
Posted: Tue May 01, 2007 1:35 pm
by shade45
I've noticed that before but never understood what the point of those "Tag Types" were. Now I know
Nice find

Posted: Tue May 01, 2007 2:09 pm
by xzodia
umm wat?
Posted: Tue May 01, 2007 2:15 pm
by xbox
I think you mean xbox7887 but im sure the symbols have something to do with what the tag is for, like i think water is $
Posted: Tue May 01, 2007 4:00 pm
by -DeToX-
Cool job finding it out.
Posted: Tue May 01, 2007 6:43 pm
by DarkMetal
xbox wrote:I think you mean xbox7887 but im sure the symbols have something to do with what the tag is for, like i think water is $
Yea, I meant xbox7887. And I don't think $ is for water.
$ - S
# - H
! - I
+ - T
Although there is a possibility that that might be the material type filters...
I'll have to do a bit more research on it to find out how that whole section works, but right now I have a general idea.
Posted: Tue May 01, 2007 9:36 pm
by DarkMetal
I apologize for the double post, but I managed to throw an app together that pulls the heirarchy data out of the map and arranges it in a treeview.
http://halo-forge.net/files/halo/TestHaloApp.rar
Posted: Wed May 02, 2007 12:32 am
by xbox7887
I believe TheTyckoMan released something similar on haloplugins a while back ;P
Posted: Wed May 02, 2007 5:59 am
by DarkMetal
Yea, he told me after I posted the link to the program. My memory from back then is a little fuzzy, so I don't remember much from that "era".
Re: Some information on the *unused* tag types
Posted: Wed May 02, 2007 9:00 am
by kornman00
DarkMetal wrote:
piqemetiejbo would actually be:
Code: Select all
- Mission
- Objects
- Items
Equipment
Its just object->item->equipment.
Its just a table that isn't even used by a retail game describing all the group tags (and any parent relationships they may have) in numerical sequence.
AFAIK, the wacky group tags you see in that listing are just for the old versions of various tag groups (ie '*cen' is the previous version of the scenery tag group)