I'm almost done with my AI project, Just missing one thing
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- Posts: 185
- Joined: Thu Sep 14, 2006 5:41 pm
I'm almost done with my AI project, Just missing one thing
I need a person to tell me how to move the AIs by Jmad editing it or how to move them in a easy way. I really want to release this mod today.
Current Project: The Grunt Rebellion
SVE is Released
Latest Episode is here:
You Know What? Part 01
You Know What? Part 02
SVE is Released
Latest Episode is here:
You Know What? Part 01
You Know What? Part 02
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- Posts: 562
- Joined: Fri Mar 31, 2006 6:12 pm
- Location: tim-buck-too anywere, usa
http://forums.halomods.com/viewtopic.php?t=59121
read that fourm
also can u pm me how u made ai work?
plz ty
read that fourm
also can u pm me how u made ai work?
plz ty

Not removing untill i finish my gir*from invader zim duh* forza 2 car. Started 6/17
Personal Project~{Twilightabout 50% done i hope}~
92% of teens have moved on to rap. If you are part of the 8% who still like tacos. Put this in your sig if you like tacos.
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- Posts: 447
- Joined: Sat Jul 22, 2006 2:50 pm
- Location: new jersey
open your map in entity 1.4 (i prefer, it seems a lot easier to me), go to the jmad of the bipd you are going to ai for, open the jmad then go to tools-meta editor, then scroll down until you see animation calls. under animation calls, scroll down in the scroll box until you find combat then in weapon class pick what ever class the weapon they are wielding (ex: i want my brute to hold a brute plasma rifle, so i would pick rifle) then under weapon, choose any. under full body animations it should say idle and a reflexive chunk number. scroll down in the scroll box under full body animation until the "condition" is move_front. copy the reflexive chunk number and go back to 0 which is idle. change the reflexive chunk number to the reflexive chunk number of the "move front" and your done.
note: if your doing one bipd and want to spawn squads and they have different weapons, in order to get the rest of them moving you have to change the full body animations for that weapon class as well.
im not very good at explaining this.
note: if your doing one bipd and want to spawn squads and they have different weapons, in order to get the rest of them moving you have to change the full body animations for that weapon class as well.
im not very good at explaining this.
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- Posts: 185
- Joined: Thu Sep 14, 2006 5:41 pm
I'll try that. Thanks, I'll post again if theirs any errors and Pm you ok.
Current Project: The Grunt Rebellion
SVE is Released
Latest Episode is here:
You Know What? Part 01
You Know What? Part 02
SVE is Released
Latest Episode is here:
You Know What? Part 01
You Know What? Part 02