Grunt Using Any Weapon
- Shadowz_O_Death
- Posts: 188
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Grunt Using Any Weapon
I've just made a AI in MP mod, and the grunts cannot hold certain weapons... How do I make the grunt able to hold any weapon? Thanks!
Regards,
Shadowz_O_Death
Regards,
Shadowz_O_Death
- machineman9
- Posts: 72
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i only think they would be able to hold 1 handed weapons (pistols) because they dont have a 2 handed weapon animation
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- blackdiamond
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you half to change the string id's. go to insolence with the latest, or mebbe not, plugins, and open your map, go to the weap tag, double click the one you want, make sure it is on all values reflexive, then go down till u see 0: unarmed, and pp, or ne, and pistol, and stuff. change those three kind of things to the plasma pistols, sry dont know how else to explain it if ya can't understand, exept pics
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- blackdiamond
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i don't know, but i do know that all i do is change all 3, and that works. as long as it works, fine for me!
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- Shadowz_O_Death
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- XBC-Requiem
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- Shadowz_O_Death
- Posts: 188
- Joined: Wed Nov 01, 2006 8:38 am
- Location: Pittsburgh, PA Xlink: Shadowz_O_Death
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Thanks for the reply! Eh, that wont work... Just a hint, it is the same thing you'd to do the Jackle Shield if you wanted the masterchief or elite to be able to use it. I hope that gives you guys more of an idea of want I'm trying to do.XBC-Requiem wrote:Well, you could use DotHalo and make them all dual-wieldable (Under the [weap] tag, in the editor, check the "dual-wieldable" box)
No gurantee, but it should work.
Regards,
Shadowz_O_Death
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ok i believe i have found the solution
on the weaps you cant pick up change the jmad to a pistol or something close to how it looks like
like um.......
the sword, dual wielded pistols
brute shot, um......try br
sentinal, um.......try br
on the weaps you cant pick up change the jmad to a pistol or something close to how it looks like
like um.......
the sword, dual wielded pistols
brute shot, um......try br
sentinal, um.......try br

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