[Unsolved] Saving stuff for later?
[Unsolved] Saving stuff for later?
Say I mod the battlerifle to my liking. How would I save it so that I can apply it to another map?
Last edited by KClaisse on Wed Apr 25, 2007 12:16 pm, edited 1 time in total.

But will I just be able to inject my saved gun into any map and it will just overwrite the existing one? Or do I have to delete the existing gun before injecting?
EDIT: Ok I just tried saving the meta and then injecting it, but now my battle_rifle has a whole bunch of broken idents. Do I have to manually correct the offsets for each inject? Cause if thats the case then i'll just mod each map individually and save a list of the mods somewhere.
EDIT2: I tried to save and inject a weapon that was unmodded, and after I injected the gun, some of the idents went missing.
WTH am I doing wrong?
EDIT: Ok I just tried saving the meta and then injecting it, but now my battle_rifle has a whole bunch of broken idents. Do I have to manually correct the offsets for each inject? Cause if thats the case then i'll just mod each map individually and save a list of the mods somewhere.
EDIT2: I tried to save and inject a weapon that was unmodded, and after I injected the gun, some of the idents went missing.


- Th2mods
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select the weap you want the meta for, Check "reqrusive" "paresd" "sound" (sorry for spelling errors, not at windows right now) and click save, and save it to your computer.
go to the map yu want to build it into. Check those 3 tings again. and click "build" and locate the .info for the tag. and wait.... then its done!
go to the map yu want to build it into. Check those 3 tings again. and click "build" and locate the .info for the tag. and wait.... then its done!

- foxfanatic23I7
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- foxfanatic23I7
- Posts: 1343
- Joined: Mon Jul 24, 2006 1:38 pm
- Location: Canada bishes
- Contact:
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