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Maps refuse to load

Posted: Sun Apr 22, 2007 6:00 am
by 4realleb
I have tried 4 mods already, and I have done them all right. Patch them with .sppf and then resign, and then ftp. The problem it thought that none of them load, it says waiting for everyone to load the map for about 10 seconds, but then leaves me with you failed to load the map. I am using Sppf omatic to patch the map (containment) with the mod and dot halo to resign it. I have a feeling it is the resigning that is causing me problems, because after I resign, it shows the new code being the same as the old. I am able to load normal unmodded maps, just not modded ones. I have also tried a mod on another map (gemini) and it did not work either. So if anybody has any ideas as to what is going on please post.

Re: Maps refuse to load

Posted: Sun Apr 22, 2007 6:46 am
by Th2mods
4realleb wrote:I have tried 4 mods already, and I have done them all right. Patch them with .sppf and then resign, and then ftp. The problem it thought that none of them load, it says waiting for everyone to load the map for about 10 seconds, but then leaves me with you failed to load the map. I am using Sppf omatic to patch the map (containment) with the mod and dot halo to resign it. I have a feeling it is the resigning that is causing me problems, because after I resign, it shows the new code being the same as the old. I am able to load normal unmodded maps, just not modded ones. I have also tried a mod on another map (gemini) and it did not work either. So if anybody has any ideas as to what is going on please post.
XBL perhaps?

Posted: Sun Apr 22, 2007 6:58 am
by 4realleb
No, I don't have xbox live, only on my 360 but that is not what I am using to run the maps. However, I finally go it to work. I found a new resigner and it works better than dothalo.

Posted: Sun Apr 22, 2007 9:23 am
by Th2mods
4realleb wrote:No, I don't have xbox live, only on my 360 but that is not what I am using to run the maps. However, I finally go it to work. I found a new resigner and it works better than dothalo.
since its in the TDATA folder im not going to say anything

Posted: Sun Apr 22, 2007 10:48 am
by Ketchup_Bomb
Ok, so are you trying to mod the DLC maps on an original Xbox, or 360? How did you obtain them?
If you're doing it on an original Xbox, is it modded? (Dumb question, I know. It's best to clear these things up early. >_> )

If you are doing it on the original, just add them to the mainmenu in stead of trying to load them from the TDATA directory.

Posted: Sun Apr 22, 2007 11:29 am
by eternal
funny how everyone is always worried about tdata modding, and having a good name with bungie, and not discussing where to get this or that, and yet halomods supports mimesis, where you download WHOLE MAPS, of which the original is bungie content. Patches are user created content, (not really and we all know it) even tho all they really are is different orders for the game engine, telling it when u push this button, THIS is the projectile, or THIS actually spawns here, or the bsp is ACTUALLY here.

roflmfao people.

Posted: Sun Apr 22, 2007 11:34 am
by Tural
That's not the motive behind not discussing TDATA modding. Get your fact straight before trying to start fights with the staff.

Add the maps to your main menu. End of story.

Posted: Sun Apr 22, 2007 4:52 pm
by Ketchup_Bomb
http://www.projectmimesis.com/faq.php wrote:I mean after all Mimesis itself is illegal, so what's the big deal if the maps hosted are on a legal line? Why do they have to be completely new maps? Why can't Mimesis support mods of the originals?

Mimesis binaries are illegal, not the concept. For that very reason, I will obviously not be hosting the binaries for Mimesis. So the same logic can be applied to the maps.

If it contains copyrighted content, I wont host it. That could be considered as a form of pirating the game content. End of story.
roflmfao indeed. :/