Larger Bipd script
Posted: Sat Apr 21, 2007 5:33 pm
As you all know many trainers run off of the basic structure of scripting, I am trying to emulate that very script upon which the biped is scaled very large, I am sure many of you have seen the trainer. Anyway I recently got the idea of doing this to one of my maps however I wasn't sure where to start until I found this. (object_set_scale).
Does anyone have any ideas on how I could incorporate this into a script and make a large biped? If so let me know. I know it is possible I just don't know where to start.
Does anyone have any ideas on how I could incorporate this into a script and make a large biped? If so let me know. I know it is possible I just don't know where to start.