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Larger Bipd script

Posted: Sat Apr 21, 2007 5:33 pm
by Shadow LAG
As you all know many trainers run off of the basic structure of scripting, I am trying to emulate that very script upon which the biped is scaled very large, I am sure many of you have seen the trainer. Anyway I recently got the idea of doing this to one of my maps however I wasn't sure where to start until I found this. (object_set_scale).

Does anyone have any ideas on how I could incorporate this into a script and make a large biped? If so let me know. I know it is possible I just don't know where to start.

Posted: Sat Apr 21, 2007 10:19 pm
by Agent ME
Here's a mod where I used object_set_scale on two elite ai: http://forums.halomods.com/viewtopic.php?t=49253 (First, and I still think only, mod released to use command scripts on AI too!)

Posted: Sun Apr 22, 2007 8:52 am
by Shadow LAG
Fun for AI however I need it for players. Also with the trainer it was possible to SLC, So it may be a different method then this I don't know.

Posted: Mon Apr 23, 2007 3:58 am
by turk645
Shadow, if you went to the picture forums frequently you would know that im getting an app made that will properly scale a model. So far it only has made scale but after a while it should get phmo and coll as well.

edit:pic from the picture forum.
Image
Fingers are like that because i got lazy and didnt want to fix them