How to remove death barriers?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
Twinbird24




Literarian 250

Posts: 389
Joined: Fri May 26, 2006 5:52 pm

How to remove death barriers?

Post by Twinbird24 »

I know this has already been addressed somewhere, but I searched the forums and I couldn't find a topic about it. How do you remove death barriers from a multilayer map?
Signature exceeded 3 lines of text.
User avatar
Shadow LAG
Readers Club




Articulatist 500

Posts: 676
Joined: Sat Apr 02, 2005 5:47 pm
Contact:

Post by Shadow LAG »

I see you want to remove the death barriers. I presume for the new maps, eh? Go into entity then open up the map, select globals scroll down to the death barriers and under it should be width length height or something along those lines. change them to 0, save and repeat for the rest of the chunks.
Long live Detox
Long live leo
Long live the trust.

Sticking it to the man since 16 Jun 2005
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

I used Insolence because I thought entity didnt remove them correctly... Anywho, if you want to use insolence. Go to the scenario tag and on the right click the death barriers reflexive. Then just go through each chunk and change the length and width to 0.

or use the death zone editor. It's quick and very easy to use. (self explanatory)
Image
User avatar
Shadow LAG
Readers Club




Articulatist 500

Posts: 676
Joined: Sat Apr 02, 2005 5:47 pm
Contact:

Post by Shadow LAG »

I know your just tring to help but that is 100% exactly what I said to do man, entity cannot move death barriers with the bsp viewer but I assure you what I said was true.
Long live Detox
Long live leo
Long live the trust.

Sticking it to the man since 16 Jun 2005
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

Shadow LAG wrote:I know your just tring to help but that is 100% exactly what I said to do man, entity cannot move death barriers with the bsp viewer but I assure you what I said was true.
orly? :P
Shadow LAG also wrote:select globals
Tis false information... :? It's in the [scnr] tag. "scenario" if you will.
Image
Twinbird24




Literarian 250

Posts: 389
Joined: Fri May 26, 2006 5:52 pm

Post by Twinbird24 »

Thanks a lot. Ye, I'm trying to remove the death barriers on the new maps. I knew how to remove death barriers when I was really into modding, but know I forgot everything. I tried moving the death zones using Entities BSP Viewer, but that didn't work, so that's why I wanted to know how to get rid of them completely.
Signature exceeded 3 lines of text.
Piktro




Recreator

Posts: 30
Joined: Mon Dec 18, 2006 11:44 am

works well

Post by Piktro »

Twinbird24 wrote:Thanks a lot. Ye, I'm trying to remove the death barriers on the new maps. I knew how to remove death barriers when I was really into modding, but know I forgot everything. I tried moving the death zones using Entities BSP Viewer, but that didn't work, so that's why I wanted to know how to get rid of them completely.
I'm not sure if I'm allowed to post software I didn't make, but I have a program called 'death barrier remover' and it works quite well for all maps, including the new ones.
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Post by -DeToX- »

Use Entity's Meta Editor and make the Z co-ordinate -9999 for each chunk/deathzone.
Image
User avatar
neodos
Readers Club




Artisan Miner

Posts: 1394
Joined: Thu Aug 12, 2004 11:57 am

Post by neodos »

Or change the deathzone size to 0 ( x y and z)

And the sbsp viwer doesn't save the deathzones coords changes.
Post Reply