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[Help] Bigger BSP conversions weird thing

Posted: Fri Apr 20, 2007 8:17 pm
by Kochon le best
Hello,

i am an old (but not known at all since i dont release anything cause i'm too lazy to finish any mod i create) modder,i know what i am doing, but i havwe a very, very VERY frustrating Bug/Whatever.

Almost everytime i convert a big BSP using H2Core, i can play on it. But when i modify even only 1 spawn, can't load the ****** map. It's not cause of signature since i use Yelo with the bypass map checksum funtion enabled.

Please help me, i feel very noob and since my comp isnt that good (only 512 mb RAM) it take like 3 hours to rebuild a map that i can't even modify...

Posted: Fri Apr 20, 2007 8:18 pm
by smokey
Woah I had the same problem, but everyone told me they didnt know so I switched BSPs.

Posted: Fri Apr 20, 2007 8:22 pm
by Kochon le best
swich bsp?

Oh an btw do anybody know to put 2 bsps in one map and be able to teleport through them? (i already know how to make teleporters)

Posted: Sat Apr 21, 2007 5:55 am
by Kochon le best
really sorry for double post but come on guys, i really need help on this...

Posted: Sat Apr 21, 2007 9:46 am
by JacksonCougAr
try using another entity

Posted: Sat Apr 21, 2007 12:04 pm
by Kochon le best
it would be the problem? i used Entity UE 1.6, i'll try 1.4
thanks alot

Posted: Sat Apr 21, 2007 12:29 pm
by DemonicSandwich
Kochon le best wrote:it would be the problem? i used Entity UE 1.6, i'll try 1.4
thanks alot
I can almost guarantee that 1.4 will mess up even worse. Its was never finish and has countless errors.
Use 1.3 instead.

Posted: Sat Apr 21, 2007 12:55 pm
by Kochon le best
ok thank you, Demonic sandwich XD

lol i love your name

Edit: THANK YOU!! I'LL NEVER EAT SANDWICHES ANYMORE!!! THEY'RE GENUIS!!

in other words it works