Exporting .OBJ

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Ziecore





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Exporting .OBJ

Post by Ziecore »

:cry: Ok. When i go to entity and export a model like the ghost to .OBJ i get alot of obj file like this:

ghost[0]
ghost[1]
ghost[2]

all the way to [69] in this case.. now i know you are supposed to get meny obj files but i think there is something wrong here cause i downloaded some test models from some tutorial or something i dont remember and the files there were like this:

head (0) - 341 vertices -- 594 indices

And they worked importing in 3ds max 9

But the ones i exported does not work at all. I dont get anything, the scene is totaly empty. Is there any way to fix this very annoying problem?
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WastingBody





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Post by WastingBody »

There is no problem. Thats just how Entity extracts models.
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Ziecore





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Post by Ziecore »

ok.. but there still is a problem! i cant import them in 3ds max 9
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plushiefire





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Post by plushiefire »

Ziecore wrote:ok.. but there still is a problem! i cant import them in 3ds max 9
go look for a .obj plugin on google.
Come check out Team 3volved.
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Ziecore





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Post by Ziecore »

Well first of all.. i already have and found nothing for 3ds max 9.. and thats not really the problem.. i "can" import them into 3ds max its just that the objects dont show up when i do. I also tried importing them into other programs and the resualt is the same. If i am lucky all i can se is a VERY small object that looks like a.. well very thin and long cylinder. This is the same for most of the .obj files that i import from the ghost. I tried exporting and importing my own models as .obj files and that works perfectly.

Can one of you try to send me the "ghost[0]" or anything just so i can see if your .obj's works for me? or is that agains the rules?
DarkMetal





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Post by DarkMetal »

Everything's good, they just forgot to multiply the vert coords by 255 when they extracted, so the extracted models are really small.
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Ziecore





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Post by Ziecore »

everything is not good! im telling you! even if i make it bigger all i get is a very long and thin cylinder or something it doesnt work ok?
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Flipfox22





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Post by Flipfox22 »

Try using a different one of the ghost Obj.

These in my experience are the Level of detail models to prevent framerate hits.
Find and import the right Obj to the ghost for the piece you want to change. Or try something simpler like modifying a crate or other object.
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Ziecore





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Post by Ziecore »

I dont think you people understand.. i tried EVERYTHING! i tried importing all of them i tried importing simple objects too, its always the same thing.
I wrote:Can one of you try to send me the "ghost[0]" or anything just so i can see if your .obj's works for me?
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Flipfox22





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Post by Flipfox22 »

Then I'd have to suggest using milkshape or another modeling program. If you continue to have troubles then it could be a video card problem.
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Ziecore





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Post by Ziecore »

Im sorry.. maybe im not clear even though i have told you 1003945 times.. EVERYTHING ELSE WORKS.. IT DOES NOT Work with ANY other program OR ANY other SETTINGS my vidcard is FINE!

dont get me wrong.. i DO appreciate you guys trying to help me.. its just that i already told you everything.. now im just looking for a way to fix it and i dont need another person to tell me "everything is OK" because im clearly telling you that its not! and i still wonder if anyone of you could send me a working ghost .obj file?
DarkMetal





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Post by DarkMetal »

Take a picture of the garbage you get.
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Ziecore





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Post by Ziecore »

http://www.uploading.com/files/ZZ9TH7HO/H2.rar.html

im sorry i couldnt find a better uploading site.. this one seems a little wierd.. anyways.. i added a small video file in the rar and thats the only thing thats in there.

I have also tried extracting the model from ADI but that didnt work either.. same resault
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Flipfox22





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Post by Flipfox22 »

It looks like you didn't set the map paths. Thats most likely whats screwing everything up and is the reason your getting "Internal map not found" type errors.

In entity go to Tools > Settings and fill in the locations of your maps. Mainmenu, shared, and sp shared.
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Ziecore





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Post by Ziecore »

i know.. i keep getting that error but i have set the map path to all of them.

anyways.. as i said.. i tried ADI to dont get an error there and still it does not work to import the models.
Ziecore





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Post by Ziecore »

bump
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