Heretic_grunt has messed up gun placements

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blackdiamond





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Heretic_grunt has messed up gun placements

Post by blackdiamond »

take a look at this picture. that is definetly not how a heretic_grunt should hold his weapon! its completely underneath him! facing down! how could i fix this?

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Post by G.I.R. »

Fix the jmads.
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blackdiamond





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Post by blackdiamond »

I DONT GET IT HOW DO I DO THAT?!!?


also, how do i get the heretic grunt to get into vehicles
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Post by kibito87 »

Change the string id's of the vechicles. Say you want them to use a warthog. Change the string id of the driver seat from "D-driver" to "G-driver". Something just like that.
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Post by krazykyle »

huh dunno didn't happen to me... oh yah i clicked it , i hate u
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Post by blackdiamond »

lol, curiosity is a weakness of the human mind 8)

EDIT: sorry, for the double post, didnt even see that
Last edited by blackdiamond on Tue Apr 17, 2007 4:17 am, edited 1 time in total.
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blackdiamond





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Post by blackdiamond »

BUT THAT'S WHAT I DID!! otherwise, he couldnt even hold that weapon!
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Post by turk645 »

let me guess, you did the hlmt swap of the elite? To fix it just to go the bipd tag of the elite and fix the hand string ids. Just get rid of the word elite in the string ids and that should fix it.
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blackdiamond





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Post by blackdiamond »

OMG LOL YOU MADE THE SAME TIME OF THE POST AS LAST TIME IMAO :lol: 6:46!
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Post by XBC-Requiem »

blackdiamond wrote:OMG LOL YOU MADE THE SAME TIME OF THE POST AS LAST TIME IMAO :lol: 6:46!
Completely unnecessary. He posted this topic because he needs help.

Like what was previously said, you need to do some [jmad] edits, and as for the vehicles, set the seats to be Ghost seats, that's an easy way to do it ( d_ghost, I believe ).
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Post by turk645 »

jmad edits have nothing to do with the guns placement. It has to do with a string ids. Just make sure that the string ids in the bipd for the arms match up with the marker for the arms in the mode.
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Post by mr_penguin »

you could just swap the [jmad] of the rocket with a plasma pistol
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Post by xheadshotmastax »

u better used my ready biped package...wanst that the reason u sent me pms?
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Post by blackdiamond »

yeah, i keep gettin an error, i nearly put all the grunts of all the sp mods into mine just to make that error stop. i even tried putting in an html or the heretic grunt, but STILL it had this error. lemme getta pic. by the way, its ghost_d, and you can also use the creep vehicle's string id's too.

i do click build, do recursive, parsed, and sounds, have a grunt in the map, but...........

could i be that i have entity 1.6? and i need 1.17?

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Last edited by blackdiamond on Tue Apr 17, 2007 12:47 pm, edited 1 time in total.
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Post by xheadshotmastax »

blackdiamond wrote:yeah, i keep gettin an error, i nearly put all the grunts of all the sp mods into mine just to make that error stop. i even tried putting in an html or the heretic grunt, but STILL it had this error. lemme getta pic. by the way, its ghost_d, and you can also use the creep vehicle's string id's too.
xheadshotmastax wrote:u better used my ready biped package...wanst that the reason u sent me pms?
http://forums.halomods.com/viewtopic.ph ... 45&t=44567
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blackdiamond





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Post by blackdiamond »

well, im still not understanding. can someone just like give me a mini-tutorial on this, cause i cant find this stuff, man! also, how do i make it for some of the jmads of the grunt and hereitc_grunt that they can have jmads for it, like when you press B, nothing happens from the outside of the grunt. but on paraiso, when you press B, there is. how can i fix the "press B to board" jmad, so that i can actually do that as a grunt?
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