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how can i make two of the same weapons in one game?
Posted: Fri Apr 13, 2007 9:35 pm
by blackdiamond
how can i make two of the same battle rifles in the same game? i want to have a bunch of normal br's, then this one br in the middle of the map thats all gold and perfect or something.
Posted: Fri Apr 13, 2007 9:49 pm
by kibito87
Duplicate it with entity. (Right click tag)
Posted: Fri Apr 13, 2007 9:49 pm
by Th2mods
- open your map in entity
- go to the [weap] tag
- duplicate the battle_rifle.weap
- go to the [scnr] tag
- clone right click in the dependicie viewer and click "clone chunk"
- then clone the battle_rifle.itmc tag 1 time
- click "add meta to map"
- view idents, and locate the battle_rifle.itmc tag you just cloned
- once you found it, swap it for the duplicated battle_rifle.weap
- then mod the duplicated battle rifle to your likings.
hoped this helped out. i am doing this all in my head. cant mod right now

Posted: Sat Apr 14, 2007 7:57 am
by bibbit
Th2mods wrote:
- open your map in entity
- go to the [weap] tag
- duplicate the battle_rifle.weap
- go to the [scnr] tag
- clone right click in the dependicie viewer and click "clone chunk"
- then clone the battle_rifle.itmc tag 1 time
- click "add meta to map"
- view idents, and locate the battle_rifle.itmc tag you just cloned
- once you found it, swap it for the duplicated battle_rifle.weap
- then mod the duplicated battle rifle to your likings.
hoped this helped out. i am doing this all in my head. cant mod right now

Yeah, but then you have to set coordinates. I use XapienC2 to find them, then I enter them in entity. I clone a Netgame Equipment chunk, then set the duplicated itmc to spawn through it IIRC. Please correct me if I'm mistaken.
Posted: Sat Apr 14, 2007 9:12 am
by blackdiamond
i totally know this, but what i also want to do is to make 2 skins (internal, ive already done) for it, one for the norma ones, the other one for the middle of the map, like a super br. everytime i go into dothalo to change the battlerifle2's bitmap, it changes the bitmap, not what the gun is using. mainly, the game keeps changing the entire bitmap, not where the battle rifle2 is GETTING the bitmap from
Posted: Sat Apr 14, 2007 10:15 am
by Crazy_Colombiano
did you duplacate recursavly so you can have too skins on the same weap
or if you dont want to do that
duplacate the br bitmaps and edit to your liking
then link the new bitmaps to whatever br you want them linked too
Posted: Sat Apr 14, 2007 11:10 am
by blackdiamond
OK LET ME PUT IT OUT A LITTLE MORE CLEARLY!!!
i duplicated a br.
i set the spawn point
i duplicated the bitmaps i wanted for the second one, made it internal
when i went to dothalo, went to weapons, went to battlerifle2, went to html, went to mode, went to shaders(metal, i believe) swaped the bitmap, but! dothalo changed the bitmap, NOT WHERE THE BR GOES TO!
Posted: Sat Apr 14, 2007 11:23 am
by JacksonCougAr
that was supposed to make more sense?
Are you saying that you just cant move the spawn?
Posted: Sat Apr 14, 2007 11:53 am
by Crazy_Colombiano
blackdiamond wrote:OK LET ME PUT IT OUT A LITTLE MORE CLEARLY!!!
i duplicated a br.
i set the spawn point
i duplicated the bitmaps i wanted for the second one, made it internal
when i went to dothalo, went to weapons, went to battlerifle2, went to html, went to mode, went to shaders(metal, i believe) swaped the bitmap, but! dothalo changed the bitmap, NOT WHERE THE BR GOES TO!
if you did not duplacate the shaders that is what will go wrong bc your normal br are linked to the same shaders of u dident duplacate it
and once you duplacate redirect as needed
Posted: Sat Apr 14, 2007 1:31 pm
by kibito87
blackdiamond wrote:OK LET ME PUT IT OUT A LITTLE MORE CLEARLY!!!
i duplicated a br.
i set the spawn point
i duplicated the bitmaps i wanted for the second one, made it internal
when i went to dothalo, went to weapons, went to battlerifle2, went to html, went to mode, went to shaders(metal, i believe) swaped the bitmap, but! dothalo changed the bitmap, NOT WHERE THE BR GOES TO!
That's because you need to use entity's bsp viewer to move the spawn point. XapienC2 isn't yours to be using. It was a leaked program and you shouldn't have it. Anyways, either use the bsp viewer or edit the coordinates manually by going to your map's scenario and finding the new br you spawned in the meta editor under netgame equipment.
Posted: Sat Apr 14, 2007 1:51 pm
by Th2mods
another reason not to use XapienC2 : cant change x,y,z coordinates
Posted: Sat Apr 14, 2007 2:28 pm
by Agent ME
[semi-offtopic]
Who made Xapien and why'd they abandon the tool? (Lose the source code to a faulty hard drive like the maker of Insolence?) From what I've seen it looked better than a lot of other tools.
Posted: Sat Apr 14, 2007 5:37 pm
by blackdiamond
wtheck? i never said ANYTHING about xapien! anyways, this map is messed up........a lot. i cant open it with insolence, broken idents, cant change ANYTHING ON IT or it'll freeze on the xbox on start...........MAN, what the heck happened to it, and why cant i open the map with insolence, and why the broken idents, and the error everytime i right click something on entity with it, and click show idents........WHYYY!?!?!??!
Posted: Sat Apr 14, 2007 6:06 pm
by Agent ME
Something you or a program did corrupted the map. You'll need to start from a clean copy.
Posted: Sat Apr 14, 2007 6:50 pm
by bibbit
blackdiamond wrote:wtheck? i never said ANYTHING about xapien!
I was talking about Xapien, when I meant to say the BSP Viewer. Sorry for the confusion.
Posted: Sat Apr 14, 2007 7:11 pm
by blackdiamond
ok, ill just probably do weapon effects with dothalo, rename the weapons,and make the map look cool, then realease the 2-month mod, although i didnt spend all my time on it