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Using the terminal Train
Posted: Fri Apr 13, 2007 12:14 pm
by captininsanity
What do you have to do to spawn a terminal train wherever you might want it. Say a set position but on a different map.
Posted: Fri Apr 13, 2007 2:39 pm
by captininsanity
Nvm, i extracted the parts, copied the nessary chunks, and moved the spawns, but for some reason only one side works and it doesnt reset
-(sry for the double post) i diddnt think till after
Posted: Fri Apr 13, 2007 2:42 pm
by Geo
Edit your existing post, double posting is against the rules.
Posted: Fri Apr 13, 2007 2:56 pm
by blackdiamond
you half to bring in the scripts too, ya know, the ones from terminal. otherwise, it cant respawn
Posted: Fri Apr 13, 2007 4:28 pm
by neodos
The train use a 2 mach, in fact 4 because there are 2 trains, but 1 mach for the visual model+collision and 1 mach for the phmo wich kills you if you hit the front of the train.
And those are started by a script.
Posted: Fri Apr 13, 2007 7:41 pm
by captininsanity
The deathball of the train works finem however theres no physical collision, its just a killing thing. Theres no visual. Im trying to put it in elongation, and bsp blocks the 2 ends of the halls so i dont know mabe thats y the physical part wont work. I was thinking just putting the trains visuals on top of the deathball, but when i changed the mode on the hlmt it froze, so i was thinking about nulling the colls and swapping the hlmts.