Page 1 of 1

Possible?

Posted: Wed Apr 04, 2007 8:59 pm
by Madman340
would it be possible to completely remove something like a solid rock? i'll give an example... the rocks on dune/relic, is there a way to completely take them out so that it is empty where they were?
if its not possible please explain why...

Posted: Wed Apr 04, 2007 9:05 pm
by foxfanatic23I7
Well, it all depends. The rocks on relic are part of the sbsp, so technically it would be impossible. But if it had an individual shader, you could null it, then edit the bsp collision and make the collision of the rocks not there. But this is a very difficult task.

Posted: Wed Apr 04, 2007 9:39 pm
by kibito87
It could also depend on if the rock is bsp scenery. If so, then it's a very easy fix. Use Shade's bsp scenery tool, located in my "Shade's Tools" pack.

http://forums.halomods.com/viewtopic.php?t=56888

Posted: Thu Apr 05, 2007 6:37 am
by Madman340
i'll try fox's way for the experience
edit: ok i found something to do, but i dont know what to do with the collision mesh that i extracted from it, is there a program or a way that i could look at what it looks like and edit the collision?

2nd edit: i found out if i open the mesh with notepad i get all of the coordinates of the map, but would there be a way to know which ones i want to change?

edit 3: arg... when i ftped it (just nulled it) i would freeze if the object ever came into view. :?

Posted: Thu Apr 05, 2007 8:12 am
by shade45
Im sure all the rocks on dune are bsp scenery. So the easiest way will be to download my bsp scenery editor and lower them to sumwhere under the map.

Posted: Thu Apr 05, 2007 10:21 am
by Madman340
i'll do that since im having trouble finding the stupid coords of a rock lol :lol:

Posted: Thu Apr 05, 2007 10:46 am
by theycallmechad
shade45 wrote:Im sure all the rocks on dune are bsp scenery. So the easiest way will be to download my bsp scenery editor and lower them to sumwhere under the map.
And if you do that, it'll get rid of the collision with it? Your app ONLY works for BSP scenery, right?

Posted: Thu Apr 05, 2007 10:50 am
by Madman340
im having abit more trouble working on a mod.. im trying to do weather and when i use detox's program i use backwashs sbsp and i do that... but when i try to inject it into coagulations sbsp it says that the meta wont fit... are there any ways to fix that?

Posted: Thu Apr 05, 2007 11:07 am
by shade45
theycallmechad wrote:
shade45 wrote:Im sure all the rocks on dune are bsp scenery. So the easiest way will be to download my bsp scenery editor and lower them to sumwhere under the map.
And if you do that, it'll get rid of the collision with it? Your app ONLY works for BSP scenery, right?
Yeah the collision will dissapear after its moved and yea bsp scenery only

Posted: Thu Apr 05, 2007 2:14 pm
by Winkler707
foxfanatic23I7 wrote:Well, it all depends. The rocks on relic are part of the sbsp, so technically it would be impossible. But if it had an individual shader, you could null it, then edit the bsp collision and make the collision of the rocks not there. But this is a very difficult task.
Wait is it possible to edit the bsp collision now, like extract AND inject the collision verts, i thought that had alot of problems like making random holes and such