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First Person model injecting

Posted: Tue Apr 03, 2007 8:42 pm
by McT0asT
I am working on putting a Hunter in Coag. I know it is going to be hard, but oh well. I have a first person model of the Hunter's arms. When I replace the MC's arms with those of the Hunter's, when I load the map, I freeze. I changed the fp models in [matg] globals/globals. Fixed SL, signed, FTPd to Xbox. Is there any other tag that needs to be changed in order for it to successfully work? Does anyone else have a working Hunter?

Posted: Wed Apr 04, 2007 3:58 am
by turk645
I think it would be the weapon jmad that is screwing you up. Each weapon calls for a jmad and FP hand mode. Without it you dont see the gun or arms at all.

Posted: Wed Apr 04, 2007 4:35 am
by McT0asT
Yea, the JMAD is what bothers me about it. The FP models don't seem like they would be the hard part, but the animations, I am completely clueless. I will be using the same model for all weapons since the Hunter can only use the particle cannon. So the arms will never change, just the projectiles. Any idea on custom/replacing JMADs?

Posted: Wed Apr 04, 2007 5:03 am
by turk645
sortof. You could use the method i did to make the hog's turret use FP. If i remember right, I just copyied all the bone chunks from turret's jmad and pasted them over the FP weapon's jmad. If that doesnt work then i have to look at what i did again cause its been a while since i tried that mod.

Posted: Wed Apr 04, 2007 7:09 am
by newb123
making a small tut would be great, I've also wondered about this, and im sure others have as well. :)

Posted: Wed Apr 04, 2007 7:18 am
by McT0asT
Turk, I will talk to you on AIM.