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Plugin help...

Posted: Tue Apr 03, 2007 12:28 pm
by plushiefire
Hey I need help understanding what some check boxes in the newest existing entity plugins do.

In sbsp tag collision materials,

Two-sided

In sncr tag under AI Squads,

Initially Braindead,
spawns Pelican/Phantom
Maual BSP Index Specified
3D firing pisition

In most tags tags in first flag box,(vehi, weap etc.)

Uses static massive lightmap samples
attach to clusterse by dynamic spheres
search cardinal directions lightmaps
object scales attachment
effects creat by this objects do not blah
unused
early mover
inherits player's appearence

In vehicles tags under old flags,

Entrance inside bounding spheres,
Impact melee attaches to unit,
Don't reface during pings,
Impact melle dies on shields,
Half-speed interpolation,
Resists ping,
simple creature
melle attackers cannot attack

In machine tag, below predicted resources, Flags,

Pathfind obstacle,
...not when open,
elevator

Thanks in advance :D

Posted: Tue Apr 03, 2007 12:43 pm
by peterblue
Could you PM me with the answer of this, please?

Posted: Tue Apr 03, 2007 12:54 pm
by plushiefire
peterblue wrote:Could you PM me with the answer of this, please?
Whn I get it :D

Posted: Tue Apr 10, 2007 3:43 pm
by plushiefire
bump..C'mon need some help guys :P

Re: Plugin help...

Posted: Tue Apr 10, 2007 3:57 pm
by Crazy_Colombiano
plushiefire wrote:Hey I need help understanding what some check boxes in the newest existing entity plugins do.

In sbsp tag collision materials,

Two-sided

In sncr tag under AI Squads,

Initially Braindead, meanes they are braindead like supid
spawns Pelican/Phantom
Maual BSP Index Specified
3D firing pisition

In most tags tags in first flag box,(vehi, weap etc.)

Uses static massive lightmap samples
attach to clusterse by dynamic spheres
search cardinal directions lightmaps
object scales attachment
effects creat by this objects do not blah
unused
early mover
inherits player's appearence

In vehicles tags under old flags,

Entrance inside bounding spheres,
Impact melee attaches to unit,
Don't reface during pings,
Impact melle dies on shields, the melle stops hurting at shields
Half-speed interpolation,
Resists ping,
simple creature
melle attackers cannot attack melle cant attack like swords

In machine tag, below predicted resources, Flags,

Pathfind obstacle,
...not when open,
elevator

Thanks in advance :D

Posted: Tue Apr 10, 2007 4:00 pm
by plushiefire
Thanks for your bit of help Crazy_Colombiano!

Posted: Tue Apr 10, 2007 4:08 pm
by Crazy_Colombiano
yw

Posted: Fri Apr 20, 2007 12:51 pm
by plushiefire
bump :)

Posted: Fri Apr 20, 2007 2:18 pm
by xzodia
most of those where taken straight from guerilla, don't bother with them i don't think you'll notice anything mager if you change them

Rule of thumb: don't change it if you don't know what it does unless you want to know then change it and see what happens, if nothing happens just ignore it