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weather

Posted: Fri Mar 30, 2007 9:33 pm
by Supermodder911
ok i need someone to tell me how to add weather i tried a while back and now i need it and forgot i have asked alot of people to do it over aim and nobody can so someone point me to a tut for h2 core and guerilla to add weather to any map or add lockouts snow and keep coag the base map

Posted: Fri Mar 30, 2007 9:44 pm
by T Beezie
Anthony from his H2Core\H2G Help Topic wrote: 1. Open the map with the weather
2. Find the sbsp with the weather and decompile recursively.
3. Decompile the map you want to add to.
4. Open H2G and find the sbsp the weather came from.
5. Copy weather palette chunk
6. Open sbsp without weather
7. Find the weather palette chunk - hit new then insert and then delete the 2nd chunk.
8. Find the clusters(visual clusters) and in each chunk is an index to the weather palette set to -1. since we only have 1 chunk in our palette. we would reference 0.

Posted: Fri Mar 30, 2007 9:49 pm
by snakejknight
sometimes (for me at least) when u completly rebuild a map, u can no longer clone chunks in the scnr tag

but if u decompile the bsp, add water/weather then hit build and overite the original meta, then wat happens is it only rebuilds the sbsp and doesn't effect the rest of the map

note: u can only do this when changing a current bsp, u can't do conversions this way

Posted: Fri Mar 30, 2007 9:53 pm
by Supermodder911
i and a freind tried that and i got black screened and my freinds map was 22 mb so we both did smothing wrong is there anything else you need to do ?

Posted: Sat Mar 31, 2007 12:43 am
by kibito87
It's been worked out guys. No need to post anymore. :wink:

Posted: Sat Mar 31, 2007 12:49 am
by Supermodder911
thanks for your help kibito and everyone else that posted