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Invisible walls?

Posted: Fri Mar 30, 2007 4:59 am
by blackdiamond
OK i have seriously looked around everywhere for a tutorial on this, EVERYWHERE :shock: then, i found one, but it needed a program other thanm ilkshape. i couldnt find it. it was sbsp collision tools, or something like that. CAN SOMEONE TELL ME EXACTLY WHAT TO EXTRACT WITH NTITY AND WHAT TO PRESS IN MILKSHAPE?!??!?!????!??!

Posted: Fri Mar 30, 2007 5:26 am
by *JP*
you extract the bsp with entity then once thats done , then open the sbsp prog and open your extracted (entity.sbsp) click extract goto milkshape and open it up in there ...note: your sbsp.obj or what ever it is should be in a folder (scenarios / multi / or something like that) you will need to find it there before you are able to open it the sbsp prog. Man I hope that helps its kinda hard explainging it when its not infront of me. Oh and if you hit me up on Yahoo or AIM (jpsneede) ill hook you up! :)

Posted: Fri Mar 30, 2007 5:52 am
by slugggggg
Doesn't the bsp coll tool extract the bsp for you? All you need is the map, I believe.

here's an idea: http://forums.halomods.com/viewtopic.ph ... 12&t=57374

Posted: Fri Mar 30, 2007 5:59 am
by *JP*
yes you are correct, sorry about that I was sitting here trying to think of how i did it before. Just open your map in the sbsp collision tool extract the bsp, open the bsp in milk shape make your changes extract it out as a wavefront.obj, then inject the modified bsp while your original is stillopen in the sbsp collision tool and that should be it. Besides fixing encryption and resigning you should be good to go now. Sorry for the confusion bro.

Posted: Fri Mar 30, 2007 6:05 am
by slugggggg
Yeah, further, when you've got the bsp opened up in milkshape, there will be a lot of points everywhere, but the invisible walls will be consisted of the few point at the very bottom of the bsp in a horizontal line. If you just select all of those points and move them way out of the way, like above everything, the invisible walls should go away. Sometimes this screws up other collisions though too, like the ceiling, so it's tricky.

Posted: Fri Mar 30, 2007 12:30 pm
by *JP*
yeah the link you posted in the above post has a tut I put up for someone else shows you exactly how to go about doing this