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Linking a Ctrl to a Mach
Posted: Wed Mar 28, 2007 10:03 pm
by Fleabag77
I've tried
this tutorial, but it didn't work me (not only does the control not affect the mach, but the game freezes after the mach loops a few times). I'm trying to take a ctrl from one map, and link it to a mach from another map.
Example: The control pad from Zanzibar, and the crusher from Waterworks. I don't want the crusher to move until I activate the control.
How would I do this?
Posted: Thu Mar 29, 2007 5:27 am
by Th2mods
doesn't the crusher move automatically? Its not linked to a control. so wouldn't that mean you would need tell it what to do?
Posted: Thu Mar 29, 2007 5:50 am
by hoho5000
To do this, go into ADI with your map. Go the scnr tag and open up blueGuerilla. Scroll down to machine placement, and locate the machine. Then, check the box that says does not operate automatically. That should do it for you if you have everything else set up right.
Posted: Thu Mar 29, 2007 7:15 am
by Anthony
well im at school and dont have access to my notes at the moment, but I remeber that you need to have Device Group, Mach Palette, Mach Placement, Ctrl Palette, and Ctrl Placement
The Ctrl and Mach Palette tell it what mach and control to use, and the placements have a index to the palette telling it what Ctrl or Mach palette to use
they both have a index to a device group, you will have to have them both set to the same device group in order to get them working together
if you have the H2Core source I have the code in there to relink the stuff since we had to do that in order to transfer them.
im not sure if it iwll work with that waterworks crusher but you can try
good luck

Posted: Thu Mar 29, 2007 2:04 pm
by Fleabag77
Okay, I'll try that! Thanks.