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Spike nade problem...

Posted: Sun Mar 25, 2007 3:30 pm
by bloompyle
All right I really need help what I'm trying to do is get the frag to chain-spawn about 20-30 needles with different contrail and bitmap so it's a nail grenade which shouldn't be hard but the problem is that with chain-spawning everything that you do will blow upward not out, and for some reason chain-spawning isn't even working on this level (which just happens to be Foundation [I need this for my mod {Dark Side of the Moon}] but it does in campaign ) first I would like to atleast know how to get them to shoot in every direction like shrappnel not upword and I'll work on it not freezing but if anyone knows why it isn't working feel free to tell me why by the way I've already tryed battery, the thing on Containment, and the thing on Lockout all of them freeze well thanks for your time and my next mod "Lost Facillity" on Lockout should be appearring within the next few weeks a beta of course and definately a beta today or tommarow and triple the progress for the next week cause I'm on Spring Break!!!


~Bloompyle~

Posted: Sun Mar 25, 2007 3:31 pm
by Supermodder911
soundscool but i have no idea

Well guess what!!!

Posted: Sun Mar 25, 2007 3:34 pm
by bloompyle
Well guess what!!! Neither do I and I think I'm done with that mod can you help me with my next mod "Lost Facility" on Lockout if so then great!

Posted: Sun Mar 25, 2007 3:44 pm
by Supermodder911
im busy with halowars if you need help make a topic in project recruitment mabe when im done

oh

Posted: Sun Mar 25, 2007 4:19 pm
by bloompyle
Oh well anyone else?