Making Scenery indestructable
Posted: Sun Mar 25, 2007 2:32 pm
Ok so heres the deal: I swapped scenery from SP to MP in this way
scenery had Mode, Coll, but NOT PHMO tag
I saved the scenery with entity, and i took containment base gate(mach) (for both i used recursive, parsed, and sounds) as well, then i built both into my MP map.
Then, with dothalo, I changed the machine speeds to ), I nulled all the machines sounds, and swapped the hlmt of the machine with the scenery.
Then, with entity, I went into scnr and selected netgame equip, and I used chunk cloner, and cloned 5 swords.
Then I duplicated an itmc, and swapped the ident to my machine. (in scnr tag)
I know theres nothing wrong with my method of getting the scenery onto the map, b/c I've used this method many, many times. I know one 'problem', is that injected scenery doesnt have a phmo tag.
What i want, is to make this scenery indestructable now. In campaign, it is destructable.
Can anyone help me?
scenery had Mode, Coll, but NOT PHMO tag
I saved the scenery with entity, and i took containment base gate(mach) (for both i used recursive, parsed, and sounds) as well, then i built both into my MP map.
Then, with dothalo, I changed the machine speeds to ), I nulled all the machines sounds, and swapped the hlmt of the machine with the scenery.
Then, with entity, I went into scnr and selected netgame equip, and I used chunk cloner, and cloned 5 swords.
Then I duplicated an itmc, and swapped the ident to my machine. (in scnr tag)
I know theres nothing wrong with my method of getting the scenery onto the map, b/c I've used this method many, many times. I know one 'problem', is that injected scenery doesnt have a phmo tag.
What i want, is to make this scenery indestructable now. In campaign, it is destructable.
Can anyone help me?