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Remove/Hide gauss turret
Posted: Sun Mar 25, 2007 7:44 am
by fergie4000
as the subject says. i have been googling all day and not found anything helpful. can someone point me at a tutorial or explain how to do it? thanks.
Posted: Sun Mar 25, 2007 8:24 am
by xzodia
warthog.vehi -> dependancies -> null out chain_gun.vehi and guass_turret.vehi (i might have got the names slightly wrong)
Posted: Sun Mar 25, 2007 10:10 am
by Benjyp
no, its on the hlmt tag. all you have to do is null out the gauss turret vehicle and it will be completely removed.
Posted: Sun Mar 25, 2007 2:43 pm
by fergie4000
ok thanks. i can do this in dothalo?
Posted: Sun Mar 25, 2007 3:38 pm
by xzodia
Benjyp wrote:no, its on the hlmt tag. all you have to do is null out the gauss turret vehicle and it will be completely removed.
oh yea oops lol, but you have to null out the chain gun as well if you want it to always be nulled otherwise it could spawn with a chaingun
Posted: Sun Mar 25, 2007 10:07 pm
by fergie4000
what program do i use to null it out? i only want to lose the gauss so i will leave the chain gun.
Posted: Sun Mar 25, 2007 10:09 pm
by StalkingGrunt911
You can use DotHalo, Ch2r, Insolence, or Entity.
Posted: Sun Mar 25, 2007 10:15 pm
by fergie4000
ok thanks. another stupid question.... how? (dotHalo)
Posted: Sun Mar 25, 2007 10:25 pm
by ScottyGEE
or you can do it the proper way...
open adi
goto the [vehc] - (vehicle collections)
find the warthog_guass.vehc
click on the globe picture (bottom right icon) or whatever and then open up string indicies
change guass to troop (by clicking on guass, changing the text and pressing save)
resign map
No nulling required...Its also how you spawn things like the heretic banshee instead of the normal one or spawn a damaged hog (its essentially like the bipd tag, you choose the permutation of the vehicle)
Posted: Sun Mar 25, 2007 10:41 pm
by fergie4000
i am not quite sure what you are looking at, but i only
multiplayer\single_vehicles\warthog
multiplayer\single_vehicles\ghost
multiplayer\single_vehicles\banshee
Posted: Sun Mar 25, 2007 10:43 pm
by ScottyGEE
If there was a warthog with a guass turret in the level there should be a warthog_guass.....hmmm
I guess check it out with just the warthog then

Posted: Sun Mar 25, 2007 10:49 pm
by fergie4000
hmm how do i open string indices
Posted: Sun Mar 25, 2007 11:07 pm
by ScottyGEE
Just do their way then...Null out the guass turret.
Posted: Sun Mar 25, 2007 11:17 pm
by fergie4000
i don't know how, i added you on msn, can you help me?
Posted: Tue Mar 27, 2007 10:21 am
by *JP*
Benjyp wrote:no, its on the hlmt tag. all you have to do is null out the gauss turret vehicle and it will be completely removed.
That should clear it up for you, and yes you can use Dot Halo to do so, just scroll down to th hlmt tag, click on what you are wanting to remove, in your case the gauss turret, then in the dependencies window "null" from there. Hope that kinda helped you out.
Posted: Wed Mar 28, 2007 1:04 am
by fergie4000
exactly the answer i wanted.

nice and simple.
thanks
Posted: Wed Mar 28, 2007 4:58 am
by DarkShallFall
funny story, when i was new to modding i nulled the turet shaders then made it so i couldnt get in. lol
Posted: Wed Mar 28, 2007 5:04 am
by fergie4000
LOL! does anyone here feel like making a warthog modding app? like you set all the values how you want them and they are written to an xml file or a meta tag or whatever then it can be imported into the map? i would try, but i don't have a clue what the options do.