Remove/Hide gauss turret

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fergie4000





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Remove/Hide gauss turret

Post by fergie4000 »

as the subject says. i have been googling all day and not found anything helpful. can someone point me at a tutorial or explain how to do it? thanks.
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Post by xzodia »

warthog.vehi -> dependancies -> null out chain_gun.vehi and guass_turret.vehi (i might have got the names slightly wrong)
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Post by Benjyp »

no, its on the hlmt tag. all you have to do is null out the gauss turret vehicle and it will be completely removed.
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Post by fergie4000 »

ok thanks. i can do this in dothalo?
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Post by xzodia »

Benjyp wrote:no, its on the hlmt tag. all you have to do is null out the gauss turret vehicle and it will be completely removed.
oh yea oops lol, but you have to null out the chain gun as well if you want it to always be nulled otherwise it could spawn with a chaingun
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Post by fergie4000 »

what program do i use to null it out? i only want to lose the gauss so i will leave the chain gun.
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Post by StalkingGrunt911 »

You can use DotHalo, Ch2r, Insolence, or Entity.
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Post by fergie4000 »

ok thanks. another stupid question.... how? (dotHalo)
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Post by ScottyGEE »

or you can do it the proper way...
open adi
goto the [vehc] - (vehicle collections)
find the warthog_guass.vehc
click on the globe picture (bottom right icon) or whatever and then open up string indicies
change guass to troop (by clicking on guass, changing the text and pressing save)
resign map

No nulling required...Its also how you spawn things like the heretic banshee instead of the normal one or spawn a damaged hog (its essentially like the bipd tag, you choose the permutation of the vehicle)
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Post by fergie4000 »

i am not quite sure what you are looking at, but i only
multiplayer\single_vehicles\warthog
multiplayer\single_vehicles\ghost
multiplayer\single_vehicles\banshee
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Post by ScottyGEE »

If there was a warthog with a guass turret in the level there should be a warthog_guass.....hmmm

I guess check it out with just the warthog then :?
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Post by fergie4000 »

hmm how do i open string indices
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Post by ScottyGEE »

Just do their way then...Null out the guass turret.
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Post by fergie4000 »

i don't know how, i added you on msn, can you help me?
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Post by *JP* »

Benjyp wrote:no, its on the hlmt tag. all you have to do is null out the gauss turret vehicle and it will be completely removed.
That should clear it up for you, and yes you can use Dot Halo to do so, just scroll down to th hlmt tag, click on what you are wanting to remove, in your case the gauss turret, then in the dependencies window "null" from there. Hope that kinda helped you out.
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Post by fergie4000 »

exactly the answer i wanted. :P nice and simple.
thanks
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Post by DarkShallFall »

funny story, when i was new to modding i nulled the turet shaders then made it so i couldnt get in. lol
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Post by fergie4000 »

LOL! does anyone here feel like making a warthog modding app? like you set all the values how you want them and they are written to an xml file or a meta tag or whatever then it can be imported into the map? i would try, but i don't have a clue what the options do.
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