Modding Dictionary
Posted: Sat Mar 24, 2007 1:44 pm
Hey everyone!
I had an idea, and if it's not a GOOD idea, I expect to get flamed. (In otherwords, tell me if its bad!) I thought we should have a 'MODDING DICTIONARY', to help anyone (noobies and pro's alike) and everyone that has anything to do with modding. We all know what a dictionary is, so I won't explain that one. Anyone that has idea's for words and definitition's, just post them here, and I will keep editing the original post. So, I will get the dictionary started, with a few posts. Remember, I'm not looking for true, accurate definations. I'm looking for definations that apply to modding.
Bitmap = 2 dimensional image, used for skinning your maps.
Bump map = 3 dimensional 'sheet' over which a 2 dimensional bitmap is applyed, to give the image 3 dimensions.
Dependancy = Found in the meta of most tags; these are tags that the tag whose meta they were found in, depends on. They normally follow the format of 'reversed tagtype' which is followed by 'ident of tag'.
FTP = to send and recieve files between your xbox and pc.
Ident/ID/Identity = A unique number in which every tag contains. Each Ident is 65537 integers apart.
Int/Integer = A whole number.
Meta = Each tag has meta, it simply means 'defining qualities' - so for an smg you would expect to find firing rate, the amount of bullets that the clip can hold, etc.
Model = 3 dimensional drawing of any weapon, vehicle, object, etc, which can be altered or replaced.
PPF/SPPF/Serenity patch = to minimize the amount of byte transfer between users sharing map files, the modding community has created a 'patch' system, where the modded map is compared to a virgin map, and differences are noted, and stored in a much smaller file size, allowing users to apply the patch file, thus recreating the orignal 'modded map'.
Parsed = Means to interpret data raw data in order to make it visually easier to edit/read/use.
Raw = Referring to data that has not been interpretated in any way.
Reflexive = These folow the format of 'chunk count' followed by 'raw offset' - Once the secondary magic of the map has been subtracted from the raw offset, the resulting offset is the start of the reflexives first chunk. The size of each chunk is normally stored within the tags plugin, (although that can be worked out manually as well). Once the size is known, it is simply a matter of cycling through the chunks using the 'chunk count' and reading the content of each chunk. Some chunks contain reflexives, which seems to be known as nested reflexives, or inter reflexives.
Resign = To give your .map file the correct 'signature', allowing it to load in the Halo 2 game engine.
SBSP/BSP = Structure binary space partioning, or the map's playing field, and everything that has to do with it.
Thanks go out to; TH2MODSoULMBoCOM, Demonicsandwich, Prey, ?????
I had an idea, and if it's not a GOOD idea, I expect to get flamed. (In otherwords, tell me if its bad!) I thought we should have a 'MODDING DICTIONARY', to help anyone (noobies and pro's alike) and everyone that has anything to do with modding. We all know what a dictionary is, so I won't explain that one. Anyone that has idea's for words and definitition's, just post them here, and I will keep editing the original post. So, I will get the dictionary started, with a few posts. Remember, I'm not looking for true, accurate definations. I'm looking for definations that apply to modding.
Bitmap = 2 dimensional image, used for skinning your maps.
Bump map = 3 dimensional 'sheet' over which a 2 dimensional bitmap is applyed, to give the image 3 dimensions.
Dependancy = Found in the meta of most tags; these are tags that the tag whose meta they were found in, depends on. They normally follow the format of 'reversed tagtype' which is followed by 'ident of tag'.
FTP = to send and recieve files between your xbox and pc.
Ident/ID/Identity = A unique number in which every tag contains. Each Ident is 65537 integers apart.
Int/Integer = A whole number.
Meta = Each tag has meta, it simply means 'defining qualities' - so for an smg you would expect to find firing rate, the amount of bullets that the clip can hold, etc.
Model = 3 dimensional drawing of any weapon, vehicle, object, etc, which can be altered or replaced.
PPF/SPPF/Serenity patch = to minimize the amount of byte transfer between users sharing map files, the modding community has created a 'patch' system, where the modded map is compared to a virgin map, and differences are noted, and stored in a much smaller file size, allowing users to apply the patch file, thus recreating the orignal 'modded map'.
Parsed = Means to interpret data raw data in order to make it visually easier to edit/read/use.
Raw = Referring to data that has not been interpretated in any way.
Reflexive = These folow the format of 'chunk count' followed by 'raw offset' - Once the secondary magic of the map has been subtracted from the raw offset, the resulting offset is the start of the reflexives first chunk. The size of each chunk is normally stored within the tags plugin, (although that can be worked out manually as well). Once the size is known, it is simply a matter of cycling through the chunks using the 'chunk count' and reading the content of each chunk. Some chunks contain reflexives, which seems to be known as nested reflexives, or inter reflexives.
Resign = To give your .map file the correct 'signature', allowing it to load in the Halo 2 game engine.
SBSP/BSP = Structure binary space partioning, or the map's playing field, and everything that has to do with it.
Thanks go out to; TH2MODSoULMBoCOM, Demonicsandwich, Prey, ?????