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Creatures (fish and birds)
Posted: Sat Mar 24, 2007 1:38 pm
by DemonicSandwich
Creatures (fish and seagulls)
If I was to bring fish or bird creatures from campaign over to my map...
1) Would their movement function or be visible over system link?
Even if everyone has the map?
2) What [scnr] reflexives would I need to bring over for them to fully work over system link?
3) Would there be any issues with having them in my map? (effects, movements, etc.)
Posted: Sat Mar 24, 2007 1:42 pm
by deathbysn00sn00
they're AI you would need Yelo.
Posted: Sat Mar 24, 2007 1:50 pm
by DemonicSandwich
I never though ambient life would need to use AI.
Posted: Sat Mar 24, 2007 2:01 pm
by Th2mods
demonicsandwich wrote:I never though ambient life would need to use AI.
you can use the origal from backwash and swap the model with the seguls
Posted: Sat Mar 24, 2007 2:14 pm
by DemonicSandwich
There is no ambient life in backwash.
If you mean that monitor, he's a [mach]
Re: Creatures (fish and birds)
Posted: Sat Mar 24, 2007 2:26 pm
by shade45
1) Nope creature arnt synced over S/L
2) You would have to bring over the creatures spawning info reflex from the scnr tag. I never seen a plug in with this reflex mapped out. I'd upload u mine but I lost it. I believe the reflex is sum where after the fog pallette
3) Nope, I've never had anything weird happen from having creatures in a map.
Posted: Sat Mar 24, 2007 2:35 pm
by Th2mods
demonicsandwich wrote:There is no ambient life in backwash.
If you mean that monitor, he's a [mach]
ya that moves around... just swap the model with the birds
Posted: Sat Mar 24, 2007 2:39 pm
by shade45
TH2MODSoULMBoCOM wrote:demonicsandwich wrote:There is no ambient life in backwash.
If you mean that monitor, he's a [mach]
ya that moves around... just swap the model with the birds
That will look really bad they're wings wont flap or anything if you do it like that.
Re: Creatures (fish and birds)
Posted: Sat Mar 24, 2007 2:49 pm
by DemonicSandwich
shade45 wrote:1) Nope creature arnt synced over S/L
Even if all xboxs have the same map with the ambient life in it, it still won't be seen over system link?
Posted: Sat Mar 24, 2007 2:59 pm
by -DeToX-
shade45 wrote:TH2MODSoULMBoCOM wrote:demonicsandwich wrote:There is no ambient life in backwash.
If you mean that monitor, he's a [mach]
ya that moves around... just swap the model with the birds
That will look really bad they're wings wont flap or anything if you do it like that.
Plus if you look at it your aimer will turn red and it will freeze.
Posted: Sat Mar 24, 2007 3:00 pm
by T Beezie
I used
Entity 1.4 it has the reflex mapped out properly. Although it's an older build, it's been very helpful to me on many occations where other builds have failed. And yes, you must enable the AI with Yelo to make them spawn. And shade45 is right, it's right after the "fog pallete" within the [scnr] tag.
I've never tried spawning them over sys-link, but, if shade45 says they won't sync, I would take his word for it.
And, uhm, FISH??? REALLY??? Where? I would love to see them. I only know of the "quadwings". If there are "fish" that would be soo 1337!
But, I know the "quadwings" can definatly be spawned in MP.

<3 shade45, he was my original inspiration to try to make these guys actually work. He was the first person that I know of who got them into MP.
Good luck man, I hope that helps.
Posted: Sat Mar 24, 2007 3:02 pm
by -DeToX-
The DeltaTowers underwater bsp (transitions) have fish in them =).
Posted: Sat Mar 24, 2007 3:04 pm
by DemonicSandwich
T Beezie wrote:I used
Entity 1.4 it has the reflex mapped out properly. Although it's an older build, it's been very helpful to me on many occations where other builds have failed. And yes, you must enable the AI with Yelo to make them spawn. And shade45 is right, it's right after the "fog pallete" within the [scnr] tag.
I've never tried spawning them over sys-link, but, if shade45 says they won't sync, I would take his word for it.
And, uhm, FISH??? REALLY??? Where? I would love to see them. I only know of the "quadwings". If there are "fish" that would be soo 1337!
But, I know the "quadwings" can definatly be spawned in MP.
http://i89.photobucket.com/albums/k212/ ... ings-1.jpg
http://i89.photobucket.com/albums/k212/ ... ings-2.jpg
<3 shade45, he was my original inspiration to try to make these guys actually work. He was the first person that I know of who got them into MP.
Good luck man, I hope that helps.
Can they be seen over S/L when every one has the map, or only host sees it?
And yes my [scnr] does have the creature reflexive maped.
Re: Creatures (fish and birds)
Posted: Sat Mar 24, 2007 3:58 pm
by shade45
demonicsandwich wrote:shade45 wrote:1) Nope creature arnt synced over S/L
Even if all xboxs have the same map with the ambient life in it, it still won't be seen over system link?
We'll they will see it they just wont be synchronized.
Re: Creatures (fish and birds)
Posted: Sat Mar 24, 2007 4:06 pm
by DemonicSandwich
shade45 wrote:We'll they will see it they just wont be synchronized.
Well, they don't have to be synchronized. They just have to exist.

Posted: Sat Mar 24, 2007 5:39 pm
by kornman00
Creature's world locations are sent to the client machines
Posted: Sat Mar 24, 2007 5:46 pm
by shade45
kornman00 wrote:Creature's world locations are sent to the client machines
Oh really I didn't think they would be.
Thats cool!