Creatures (fish and birds)
- DemonicSandwich
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Creatures (fish and birds)
Creatures (fish and seagulls)
If I was to bring fish or bird creatures from campaign over to my map...
1) Would their movement function or be visible over system link?
Even if everyone has the map?
2) What [scnr] reflexives would I need to bring over for them to fully work over system link?
3) Would there be any issues with having them in my map? (effects, movements, etc.)
If I was to bring fish or bird creatures from campaign over to my map...
1) Would their movement function or be visible over system link?
Even if everyone has the map?
2) What [scnr] reflexives would I need to bring over for them to fully work over system link?
3) Would there be any issues with having them in my map? (effects, movements, etc.)
Last edited by DemonicSandwich on Sat Mar 24, 2007 3:11 pm, edited 1 time in total.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- deathbysn00sn00
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- DemonicSandwich
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- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
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Re: Creatures (fish and birds)
1) Nope creature arnt synced over S/L
2) You would have to bring over the creatures spawning info reflex from the scnr tag. I never seen a plug in with this reflex mapped out. I'd upload u mine but I lost it. I believe the reflex is sum where after the fog pallette
3) Nope, I've never had anything weird happen from having creatures in a map.
2) You would have to bring over the creatures spawning info reflex from the scnr tag. I never seen a plug in with this reflex mapped out. I'd upload u mine but I lost it. I believe the reflex is sum where after the fog pallette
3) Nope, I've never had anything weird happen from having creatures in a map.
- DemonicSandwich
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Re: Creatures (fish and birds)
Even if all xboxs have the same map with the ambient life in it, it still won't be seen over system link?shade45 wrote:1) Nope creature arnt synced over S/L
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Plus if you look at it your aimer will turn red and it will freeze.shade45 wrote:That will look really bad they're wings wont flap or anything if you do it like that.TH2MODSoULMBoCOM wrote:ya that moves around... just swap the model with the birdsdemonicsandwich wrote:There is no ambient life in backwash.
If you mean that monitor, he's a [mach]

- T Beezie
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I used Entity 1.4 it has the reflex mapped out properly. Although it's an older build, it's been very helpful to me on many occations where other builds have failed. And yes, you must enable the AI with Yelo to make them spawn. And shade45 is right, it's right after the "fog pallete" within the [scnr] tag.

I've never tried spawning them over sys-link, but, if shade45 says they won't sync, I would take his word for it.
And, uhm, FISH??? REALLY??? Where? I would love to see them. I only know of the "quadwings". If there are "fish" that would be soo 1337!
But, I know the "quadwings" can definatly be spawned in MP.


<3 shade45, he was my original inspiration to try to make these guys actually work. He was the first person that I know of who got them into MP.
Good luck man, I hope that helps.

I've never tried spawning them over sys-link, but, if shade45 says they won't sync, I would take his word for it.

And, uhm, FISH??? REALLY??? Where? I would love to see them. I only know of the "quadwings". If there are "fish" that would be soo 1337!

But, I know the "quadwings" can definatly be spawned in MP.


<3 shade45, he was my original inspiration to try to make these guys actually work. He was the first person that I know of who got them into MP.
Good luck man, I hope that helps.
- DemonicSandwich
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Can they be seen over S/L when every one has the map, or only host sees it?T Beezie wrote:I used Entity 1.4 it has the reflex mapped out properly. Although it's an older build, it's been very helpful to me on many occations where other builds have failed. And yes, you must enable the AI with Yelo to make them spawn. And shade45 is right, it's right after the "fog pallete" within the [scnr] tag.
I've never tried spawning them over sys-link, but, if shade45 says they won't sync, I would take his word for it.
And, uhm, FISH??? REALLY??? Where? I would love to see them. I only know of the "quadwings". If there are "fish" that would be soo 1337!![]()
But, I know the "quadwings" can definatly be spawned in MP.
http://i89.photobucket.com/albums/k212/ ... ings-1.jpg
http://i89.photobucket.com/albums/k212/ ... ings-2.jpg
<3 shade45, he was my original inspiration to try to make these guys actually work. He was the first person that I know of who got them into MP.
Good luck man, I hope that helps.
And yes my [scnr] does have the creature reflexive maped.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Re: Creatures (fish and birds)
We'll they will see it they just wont be synchronized.demonicsandwich wrote:Even if all xboxs have the same map with the ambient life in it, it still won't be seen over system link?shade45 wrote:1) Nope creature arnt synced over S/L
- DemonicSandwich
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Re: Creatures (fish and birds)
Well, they don't have to be synchronized. They just have to exist.shade45 wrote:We'll they will see it they just wont be synchronized.

AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit