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Bumpmap question
Posted: Fri Mar 23, 2007 4:05 pm
by eternal
hey if someone could answer this, that would be great!
how do i null out/remove/delete a buympmap from being used in a skin??
Posted: Fri Mar 23, 2007 4:06 pm
by JacksonCougAr
why would you want to do that?...
Posted: Fri Mar 23, 2007 4:07 pm
by eternal
b/c its a brick bumpmap, and i made a stucco look. the brick bumpmap makes it look horrible, like a noobie attempt @ skinning.
Thanks for flaming.
Posted: Fri Mar 23, 2007 4:10 pm
by theycallmechad
You should make a stucco bumpmap custom-fit to your texture. Please don't null it

. That would have drastic effects.
Posted: Fri Mar 23, 2007 4:17 pm
by eternal
theycallmechad wrote:You should make a stucco bumpmap custom-fit to your texture. Please don't null it

. That would have drastic effects.
OK, thanks for flame #2. Now, since you obviously havent seen the bitmap i made, i will tell you. Its VERY SMOOTH, SHINY, and SLICK. Therefor, I dont think it needs a bumpmap. However, I always keep a copy of wut i already did, incase of freezing, or whatever, if I dont like wut I did, i simply DELETE my lastest map, and revert one step.
Now, I guess i have to ask this question in capitols, since no one seems inclined to answer it.
COULD SOMEONE PLEASE TELL ME HOW TO NULL OUT A BUMPMAP?
Thank-you, in advance, for your assistance.
Posted: Fri Mar 23, 2007 4:35 pm
by JacksonCougAr
Just inject a bumpmap with no bumpage(all black-->convert-->inject; thats the easy way for me but I think you can also null out the bumpmap in the shader for the object your texturing...
LMAO: I just realized what I said...
Posted: Fri Mar 23, 2007 4:36 pm
by eternal
hey thanks for the help man. i appreciate it

Posted: Fri Mar 23, 2007 4:38 pm
by JacksonCougAr
No problem... BTW... go to the shader-->ident-->then find the bumpmap and null it out by using "swap". I hope that makes sense.
Posted: Fri Mar 23, 2007 5:18 pm
by Sgt.Peppers
Just go to the [shad] tag (shader) and find the bumpmap(s) and null them out.
EDIT: Nevermind.
Posted: Fri Mar 23, 2007 5:22 pm
by CptnNsan0
i say create a new bump out of your texture. there is a tutorial telling you how to around here somewhere. and with the new entity its possible. And dont tell people they are flaming becuase they definitly are not. they are giving you suggstions
Posted: Fri Mar 23, 2007 5:28 pm
by -DeToX-
Flaming is yelling. Chad said everything nicely...
Also Chad is right, Nulling it can give drastic effects, could even make the entire thing perfectly black.
Just make one that is blank(all white) and inject it. ;P