Putting a machine in sanctuary, and getting BAD COLOR/BITMAP

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
User avatar
eternal





Posts: 165
Joined: Wed Nov 08, 2006 6:35 am
Location: XBConnect

Putting a machine in sanctuary, and getting BAD COLOR/BITMAP

Post by eternal »

ok so i put the big wheel from zanzi into sanct. it werks fine. it looks TERRIBLE.
Image

so...I asked a couple people, and they said just use the lightmap tool in entity's bsp veiwer.

so i open that up, and it looks NORMAL.
Image

Obviously, trying to use the lightmap tool in entity, on some thing that isnt rendering properly, isn't going to werk.

So, can someone help me/tell me why the wheel is doing this?

thanks, in advance for helping me.
newbymodder wrote:the bickering of halomods have to love them
User avatar
UR MAST3R




Stylist Picasso Connoisseur

Posts: 280
Joined: Fri Jun 23, 2006 8:38 am
Location: Maryland, USA

Post by UR MAST3R »

Well what im going to tell you will make the MACH be a dark gray. Open up your map in entity and go to the SCNR tag. Find the lightmap and null it out.
User avatar
eternal





Posts: 165
Joined: Wed Nov 08, 2006 6:35 am
Location: XBConnect

Post by eternal »

hey thats cool, thanks, UR MAST3R

just wondering
how do u edit a lightmap?
b/c now the maps ALL dark, not sure if i like that. i looked in tuts and theres nothin there.
newbymodder wrote:the bickering of halomods have to love them
User avatar
UR MAST3R




Stylist Picasso Connoisseur

Posts: 280
Joined: Fri Jun 23, 2006 8:38 am
Location: Maryland, USA

Post by UR MAST3R »

well for sanctuary it dims the light a little but not much and its definitly not dark. To null the lightmap click on the scnr tag in entity. right click and hit idents then scroll down untill you find lightmap[0]. right click and hit swap and null it out. If you want to edit your lightmap (not sure if you can after you null it out) you can find the lightmap editor in the utilities section.
Fleabag77




Commentator

Posts: 544
Joined: Sun Dec 31, 2006 5:12 am

Post by Fleabag77 »

User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

That was included in entity's bsp viewer. So open the maps bsp and click the lightmap tab. From there, you can change the lightmap and get a preview of how it will look.

eternal, if you want, transfer containment's lightmap over to sanctuary. That will work for machines not turning green. Then from there, you can edit the lightmap to your liking. If anything, you can compare and contrast sanctuary's old lightmap with it's new one and make them exactly the same.
Image
User avatar
LinkGray
Readers Club





Posts: 104
Joined: Fri Dec 22, 2006 3:37 pm

Post by LinkGray »

I might just leave it like it is if I were you.

Looks kinda neat, doesn't it?
Post Reply