Help getting train to stop

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nanagn11





Posts: 63
Joined: Wed Dec 20, 2006 7:46 pm

Help getting train to stop

Post by nanagn11 »

hey i am working on a terminal mod and i wanted the train that
zooms through to stop doing that, does anyone know how to do this?
"May contain traces of nuts"
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My XBL gamertag (360) : nikstor
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eternal





Posts: 165
Joined: Wed Nov 08, 2006 6:35 am
Location: XBConnect

Post by eternal »

hey i found ur answer

open it in dothalo, open machine tag, and in the tag editor change the following speeds all to zero;

ze_train
ze_train/deathball
ze_train_west
ze_train_west/deathball

when u do that, the lights for the train show up in the ends of the tunnels, for a few seconds, where they start. if u dont like that, null out those dependancies.
newbymodder wrote:the bickering of halomods have to love them
nanagn11





Posts: 63
Joined: Wed Dec 20, 2006 7:46 pm

Post by nanagn11 »

thanx

I also nulled everything in

ze_train_west/deathball
and
ze_train/deathball
"May contain traces of nuts"
add me on live

My XBL gamertag (360) : nikstor
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