I was looking at some of the levels I've made for CE in the past, and how they use a multi/subobject material, which is a material that holds sub materials for those of you who don't know. I opened a Halo 2 map in entity to check the shader stuff in a mode tag (using the fp_smg model as an example) and sure enough, there is more than one shader referenced in the model. With that in mind, I was thinking that if you can design a multi/subobject for the model, inject it, then make the shaders, you might be able to have more than one shader on a model... I'm not sure though. What's you guys' thoughts on this?
(if there's any spelling errors or confusion, I'm sorry... I'm quite sleepy)
Multiple Shaders on one model?
- WastingBody
- Posts: 195
- Joined: Mon Sep 19, 2005 5:07 pm