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Problem getting AI into Zanzibar (Download link up)

Posted: Sun Mar 18, 2007 4:24 pm
by Agent ME
I've been trying to get AI elites (3 of them) into zanzibar, but the game freezes within a second of starting when using Yelo with MP AI enabled.

I've basicly followed your standard tutorial - got styl and char tags in, copied the needed chunks and reflexives, and set up an AI squad on the beach, with the settings mimicking those of the original AI coag mod.

I actually used H2Core+H2Guerilla to add the tags and chunks instead of Entity, but that should still work - and I've tried the exact same thing through Entity only to get freeze-on-start glitch.

Help is appreciated!
SPPF Download Link
(Download link up!)

Posted: Thu Mar 22, 2007 5:49 pm
by Agent ME
* Bump *

Surely someone can offer some insight to my problem.

Posted: Thu Mar 22, 2007 9:34 pm
by Supermodder911
what char did you use?

Posted: Fri Mar 23, 2007 5:27 pm
by Agent ME
Elite.char with elite.bipd. (If you look at the SPPF, it's all there)

Posted: Sun Mar 25, 2007 5:05 am
by Supermodder911
how did you inject the char if it was enity than thats your problem enity messes all chars but the grunt

Posted: Sun Mar 25, 2007 7:56 am
by T Beezie
^ Not true. Entity does however, screw up when injecting bipeds, it builds chars just fine. I always used Insolence to transfer my bipeds. If you used Entity to tranfer everything, that may be your problem.

Posted: Sun Mar 25, 2007 3:18 pm
by Supermodder911
thats what i meant enity injects the chars but not the bibeds and even if you dont use that biped lets say you added a marin.char with enity and there was no marine biped if you edit the chars biped and change it to the cheif it will be black screened so enity dose mess with the chars also thats why i asked him what char did he use the only char that works with enity and transfers the biped and ive noticed it also builds the phatom,pelican,and a few other things that are not at th top of my head

Posted: Sun Mar 25, 2007 5:54 pm
by Agent ME
  • I didn't use Entity at all for the rebuilding - I used H2Core for that. I did the AI squad editing in H2G and Entity.
  • I didn't copy over any bipd's - zanzibar already had the elite.bipd which I used with the elite.char.