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Editing the range of damage...
Posted: Fri Mar 16, 2007 12:39 pm
by Fleabag77
I'm trying to add a trigger to a weapon that gets rid of everything (with health) on the map. I've gotten the second trigger working, but when I fire it, it only destroys what I fired at. Is there a way to fix this?
Note: This is not intended to be a cheating mod. You need host for extra triggers and jpt changes anyway.
I suppose a simple way to sum this up is: I want to make a nuke.
Posted: Fri Mar 16, 2007 12:48 pm
by turk645
you would have to do a dep swap in the proj tag. there is a dep for an explosion. then in the jpt you increase the range. i never made a nuke in my mod mostly becuase i dont like dieing when deleting.
Posted: Fri Mar 16, 2007 12:51 pm
by Fleabag77
Well, I'm really just trying to add the nuke trigger to a different weapon. I've got the magnum's second trigger fully-automatic, which works well, but there's people that'll fall down, not die, then start randomly shooting. It's gets irritating, so I was looking for a good way to fix that.
Maybe I need a newer plugin?
Posted: Fri Mar 16, 2007 1:10 pm
by Prey
Tools -> Show, is everything checked?
Posted: Fri Mar 16, 2007 1:11 pm
by Fleabag77
Yeah. (EDIT: Actually, the invisibles weren't shown. I checked that, and a bunch of values appeared. I guess I can use Entity for this from now. Thanks.)
I tried opening the map in Dothalo and editing the jpt from there. I changed the first 5 values, and it works fine now! Thanks for all your help.