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original grenades

Posted: Thu Mar 15, 2007 6:17 pm
by ali954
i want to make the gernades like the ones from halo 1. when they are on the floor they can be blown up. so far i thought of duplicating a fusion coil and make its model that of the grenade and explosion as well but i dont know bout picking them up(mb make just make them disapear when u run over them and add to ur grenades), and dropping them.

Posted: Fri Mar 16, 2007 2:03 am
by Playkid
Grenades, both in Halo 1 and 2 can be blown up in single player, but neither can in mp.

I actually think it was done by a person in Halo 1 for pc, you could also give that a search for more info :)

Posted: Fri Mar 16, 2007 3:59 am
by turk645
i still say it has something to do with the globals but we dont have enough info on the globals to find it.

Posted: Fri Mar 16, 2007 4:04 am
by DarkMetal
It could easily be a bitmask... I'll look in guerilla and see what I can find for CE... Even though they don't have single player tags, there still might be a bitmask in there.

Posted: Fri Mar 16, 2007 7:24 am
by turk645
I also think that it is a bitmask. Just a matter of trial and error.

Posted: Sat Mar 17, 2007 8:01 am
by ali954
wats a bitmask? i got them to actually blow up but they explode and when theyre gon u can still pick them up

Posted: Sat Mar 17, 2007 8:14 am
by DarkMetal
ali954 wrote:wats a bitmask? i got them to actually blow up but they explode and when theyre gon u can still pick them up
A bitmask is a value. Here's an example:
0110000100001011
0 = false, 1 = true
Usually, you'll see them as something with a checkbox in a meta editor, and they'll have a name assigned to them... like "Does not cause self-occlusion" or something like that.

Posted: Sat Mar 17, 2007 9:55 am
by JacksonCougAr
yea that bitmask always corrupts my map. Anyways couldn't it be the health? (Grenades have a massive shield regeneration amount...)

PS: but no I'm not any sort of expert...