well me and a few other people have been working on getting ai zones in mp and i was workin all night and discovered another way to put the ai zones in and set them without complication the ai zones r offset 212 in the sbsp tag anyone who thinks they can help probly can so pm me post or aim me i am just informing everyone to be prepared to be realy impressed i will be working on a mod to release with ai zones fully functional if anyone has any questions post or contact me my aim is im so fly928
thanks to
MilyardoX2
StalkingGrunt911
Kibito87
SnakeJKnight
Detox
Antszy101
Truelife1337
TBeezie
Xbox7887
Kornman
Anthony
TheTyckoMan
Pokecancer
and more just tell if u helped and i will edit
Tell me if i spelled any names incorrectly
Last edited by Supermodder911 on Fri Mar 16, 2007 9:12 pm, edited 14 times in total.
supermodder911 wrote:well me and a few other people have been working on getting ai zones in mp and i was workin all night and discovered another way to put the ai zones in and set them without complication i am just informing everyone to be prepared to be realy impressed i will be working on a mod to release with ai zones fully functional if anyone has any questions post or contact me my aim is im so fly928
cool I guess... Its pretty easy to do now that H2G is out and you can add chunks to the bsp..
Thank god... lol I don't know how many times we tried rebuilding and crap. I told you super, you weren't giving me everything I needed. Just like Anthony said as well. But congradulations none the less!
I have a question guys....... BEcause myliardo is never on halomod
Its not all my AI squad spawn in my map. I add 16 AI and just 8 spawns in the first try. In the second try, just 6 spawns. Sometimes AI spawns, sometimes not. And he have some AI he never spawns
I need help please..... Its my last question for know all about AI
ok for a test, set one zone and make its radius 20 and place it in the middle of the map and spawn a squad near there, and if you did everything correct to the T then you should have AI in MP.