h2 core and H2g
Posted: Sun Mar 11, 2007 11:46 am
hey since the release of these nice apps i was curious what they can do besides make larger BSP conversions.
Visit remnantmods.com for more information
http://www.halomods.info/
ya. but we need to figure out what this beast cant doFleabag77 wrote:Looks like H2G is going to have plenty of features other than relinking the BSP and lightmaps.
what exactly does that do? i think it has to do with skinning... i dont know that much about skinningCptnNsan0 wrote:and bump map injection
For that BSP thing the models are decomplied in GBX format I think. I wouldnt know how to go about custom bsps. It would be really cool thoughTH2MODSoULMBoCOM wrote:if we had new tags we could call it our own work... man we would have so much fun with that. but how would we make our custom BSP?
I want!kibito87 wrote:The upcoming version of h2g will allow custom tag creation.
Bumpmapping is a way of making a model look more 3D without a model high poly count, which lags the graphics processor. A bump map is a map of subtle height differences within a map.TH2MODSoULMBoCOM wrote:what exactly does that do? i think it has to do with skinning... i dont know that much about skinningCptnNsan0 wrote:and bump map injection
Not sure if i'm allowed to give away that type of information yet. If you must know i'd suggest asking Anthony or Pokecancer.CptnNsan0 wrote:what possibilitys would the new tag creation give us?
umm not much really, it was just a feature that I thought would be cool. One thing is once we start to figure out what more of the values are we can start creating custom everything like in Halo CE that means we can just post a RAR with a folder and some tags inside and it could be a custom bipd, vehi, or weap just to name a few and we can post legaly because its all custom and not ripped.CptnNsan0 wrote:what possibilitys would the new tag creation give us?
In due timeCptnNsan0 wrote:ah if we ever get that far
we have gotten this far right?CptnNsan0 wrote:ah if we ever get that far
The public is best off just waiting for Prom or for someone to figure out how to convert H2V maps to xbox.TH2MODSoULMBoCOM wrote:but how would we make our custom BSP?