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Setting those o so special spawns [H2]

Posted: Wed Mar 07, 2007 3:00 pm
by Phaile
When using a new bsp in a multiplayer map you need to set new locations for Objective Locations, such as where the CTF flag spawns, Oddball, and Assualt, etc etc. I set these all in the place where I want them, but there is a problem. Throughout the game you get the message:
Flag returned home
Flag returned home
Flag returned home
Flag returned home
Flag returned home
....
and the same with Oddball and Assualt. I know that you have to set the special spawns to fix this but when I go into the scnr, then meta editor, then into the Special Spawns box there is no assualt or oddball respawn. Does anyone possibly know how to fix this.

Posted: Wed Mar 07, 2007 3:07 pm
by BADSMILEY
why not just undo all that and just move them in entity bsp viewer
without touching any editors

Posted: Wed Mar 07, 2007 3:09 pm
by Phaile
You can move the objective locations in the bsp viewer but you cannot move the special spawns in it.

Posted: Wed Mar 07, 2007 3:18 pm
by BADSMILEY
Phaile wrote:You can move the objective locations in the bsp viewer but you cannot move the special spawns in it.
you can move the flag, oddball, and assault bomb in the bsp viewer sorry if i misread it

Posted: Wed Mar 07, 2007 3:20 pm
by Phaile
Right, and I did that, but what happens is say you pick up the flag and drop it to shoot someone, it automatically goes back to its spawn. Its the same with the assault bomb and oddball.

Posted: Fri Mar 09, 2007 5:57 pm
by snakejknight
i had the same exact problem with oddball... letters stayed up and it would go back to its starting location... but my ctf and assult was worse... when u go to pick them up they would twich and mr anouncer would say "flag/bomb returned" but u would never hold them