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drivable phantoms using entity?

Posted: Tue Mar 06, 2007 2:03 pm
by Owenski1114
ok i want to put a working a phantom in one of my maps but i dont no how to do it. i want a drivable phantom that shoots and that stuf jus like in the campaign

iv seen tutorials for it but there all using insolece...i dont like using insolence i prefer entity so does anyone no how to do this using entity?

Spartan 1114

Posted: Tue Mar 06, 2007 2:09 pm
by MilyardoX2
insolence transfers by dragging and entity you check recursive and parsed then click your tag then click save. It will save to folder with many other folders and info file. then on the map you want the phantom on click the build button and locate the info file. then it is added to the map.

Posted: Tue Mar 06, 2007 2:13 pm
by Owenski1114
yeah i already know how to build things into entity... i want to no how to make the phantom drivable and make it look proper rather than those tutorials that just tell u to switch the [hmlt] tag...does anyone know how to do that? like switching all the seats and stuff but using entity