drivable phantoms using entity?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
Owenski1114





Posts: 5
Joined: Mon Oct 30, 2006 9:33 am
Location: England

drivable phantoms using entity?

Post by Owenski1114 »

ok i want to put a working a phantom in one of my maps but i dont no how to do it. i want a drivable phantom that shoots and that stuf jus like in the campaign

iv seen tutorials for it but there all using insolece...i dont like using insolence i prefer entity so does anyone no how to do this using entity?

Spartan 1114
Booya Frank, Booya!
User avatar
MilyardoX2




Wordewatician 500

Posts: 821
Joined: Mon Jun 26, 2006 9:16 pm

Post by MilyardoX2 »

insolence transfers by dragging and entity you check recursive and parsed then click your tag then click save. It will save to folder with many other folders and info file. then on the map you want the phantom on click the build button and locate the info file. then it is added to the map.
Owenski1114





Posts: 5
Joined: Mon Oct 30, 2006 9:33 am
Location: England

Post by Owenski1114 »

yeah i already know how to build things into entity... i want to no how to make the phantom drivable and make it look proper rather than those tutorials that just tell u to switch the [hmlt] tag...does anyone know how to do that? like switching all the seats and stuff but using entity
Booya Frank, Booya!
Post Reply