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how do i make a bipd count as a kill?

Posted: Mon Mar 05, 2007 4:05 pm
by EvilShindo
hello everyone,


I just wanted to know how to make a bipd(a MC dummy) that i shoot out count as a kill and make my aim turn red.


Thank you, much appreciated.

Posted: Mon Mar 05, 2007 7:22 pm
by malumvolo
I dunno, why would you wanna do that?

Re: how do i make a bipd count as a kill?

Posted: Mon Mar 05, 2007 7:23 pm
by Anthony
EvilShindo wrote:hello everyone,


I just wanted to know how to make a bipd(a MC dummy) that i shoot out count as a kill and make my aim turn red.


Thank you, much appreciated.
why would u wanna do that?

Posted: Mon Mar 05, 2007 8:00 pm
by Th2mods
lol get your score up high. who knows. its just cool let him have his fun

Posted: Tue Mar 06, 2007 1:22 pm
by EvilShindo
Actually, i want to be able to test things like auto aiming, sword mods and other stuff that requires a target or another player.

Oh and YES i wish to get a crap load of killtaculars!!

But just for fun by myself :D


So, is there a way to do this?


Thanks for replies.

Posted: Tue Mar 06, 2007 1:32 pm
by Dojorkan
Actually something like this could be useful for AI mods.

Posted: Tue Mar 06, 2007 1:35 pm
by JUSTNUKEIT
it would be kilamanjaro not killtacular

Posted: Tue Mar 06, 2007 1:42 pm
by MilyardoX2
When I first saw this question I was like, "please some one anwser him this would make AI mods soo much better." I don't think this can be done, maybe a script. If this can be done then I've never seen it.

Posted: Tue Mar 06, 2007 2:03 pm
by malumvolo
Mabye theres some way to make it so that you add an actual player like the default profile or something, except you dont split screen.

Posted: Tue Mar 06, 2007 3:50 pm
by EvilShindo
So you guys are are basically telling me that there is no possible way to achieve this?


I'm sure there's gotta be something...Perhaps an AI mod that allows you to somehow shoot out AIs? or something?

I probably sound ridiculous right now, but i really want to get this to work.


Thanks for all your continuing replies guys.

Posted: Tue Mar 06, 2007 3:53 pm
by Th2mods
i think this can be done.... a lot of things people thought cant be done and guess what? they where done!

just give it some work

Posted: Tue Mar 06, 2007 4:33 pm
by EvilShindo
I don't understand, what do you mean give it some work?


What must i do?

Posted: Tue Mar 06, 2007 4:43 pm
by Th2mods
i mean think outside of the box. give it some time. think about it.

Posted: Wed Mar 07, 2007 10:24 am
by MilyardoX2
if you just want a bipd to lock on to for testing then play 2 people and u'll get a kill from it, if you want AI then at the moment you can't get it to count as a kill. This sounds like a script thing though.

Posted: Wed Mar 07, 2007 2:15 pm
by Dojorkan
MilyardoX2 wrote:if you just want a bipd to lock on to for testing then play 2 people and u'll get a kill from it, if you want AI then at the moment you can't get it to count as a kill. This sounds like a script thing though.
Lots of maps dont have scripts yet they still do it.