Major problem with charecter import!!!

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Major problem with charecter import!!!

Post by Finnish »

im having a Major problem in importing charecters to 3ds max.
when i try to import th needed files with the elite to 3ds max all i get is just a silly white line!
and with the Spartan i do not even get a white line.
can someone help me solve this issue please?
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MilyardoX2




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Post by MilyardoX2 »

what are the needed files? you could be putting the wrong things in
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Post by Finnish »

All of my files are correct and ive tried searching Google ive been up to 78 pages with no result!
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MilyardoX2




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Post by MilyardoX2 »

could u name the files so we can double check
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Post by Finnish »

The file names are:
masterchief.arms.base.5
masterchief.body.base.5
masterchief.helmet.base.5
masterchief.legs.base.5

I have also tried it with:
.4
.3
.2
.1
(the same file names as above excluding the number in the end)

The same thing occurs with the elite.
And all the other objects (weapons.etc)
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Post by Finnish »

PEOPLE YOUR NOT HELPING HERE...!
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MilyardoX2




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Post by MilyardoX2 »

then fine if your going to freek out about it then we won't help, maybe google, and if u have the google more
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Post by Finnish »

ive allready gone true 78 websites searching google.
78 WEBSITES!
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Darco




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Post by Darco »

what are you using to extract?
Image
=[
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Post by Finnish »

I have used these software to extract:
ADI 2.00
Dot_Halo 1.39
Entinity

This must mean that something is wrong with 3ds max
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Post by Finnish »

Could someone please get me the Battle Rifle model in 3ds format
PLEASE!!!
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Post by TehBanStick »

You need *.obj files.
And supplying a BR model would be illegal.
Use milkshape to convert the obj.

Get the *.obj by going to the mode tag and clicking on the special options (Blue "+" symbol) ad "Export *.obj" and save it somewhere.
Your sig can't exceed 75kb in file size.
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Post by Finnish »

Get the *.obj by going to the mode tag and clicking on the special options (Blue "+" symbol) ad "Export *.obj" and save it somewhere.
Believe me I have tryed this...
Its the .obj files which are not working...
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