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Sbsp shaders, and deathzone editing...

Posted: Mon Feb 26, 2007 7:55 pm
by Fleabag77
1) Is there a faster way to null out the shaders in the sbsp tag? I've tried the Mass Dependency Swapper, but when I select the sbsp tag, the shaders don't appear in the list.


2) Can deathzones be edited? For example, if I were to increase the water level, could I edit the deathzone to cause you to die when you fell into the water?

Re: Sbsp shaders, and deathzone editing...

Posted: Tue Feb 27, 2007 12:11 pm
by kibito87
Fleabag77 wrote:1) Is there a faster way to null out the shaders in the sbsp tag? I've tried the Mass Dependency Swapper, but when I select the sbsp tag, the shaders don't appear in the list.


2) Can deathzones be edited? For example, if I were to increase the water level, could I edit the deathzone to cause you to die when you fell into the water?
1. No

2. Yes.

Posted: Tue Feb 27, 2007 1:06 pm
by Prey
Here, i made this cause im nice :P

Image

Just hold down [ctrl] and select as many tags as you want, or you can jus click and drag :wink:

Download

Re: Sbsp shaders, and deathzone editing...

Posted: Tue Feb 27, 2007 2:11 pm
by Fleabag77
kibito87 wrote:2. Yes.
Mind linking me to a tutorial how? Thanks.


And Prey, that application has the same problem. It won't open the sbsp tag. Thank you anyway.

EDIT: Nevermind, I just left it for a while and they appeared. You should add a loading bar for not just the map, but for the tags as well.

Re: Sbsp shaders, and deathzone editing...

Posted: Tue Feb 27, 2007 2:24 pm
by Prey
Fleabag77 wrote:
kibito87 wrote:2. Yes.
Mind linking me to a tutorial how? Thanks.


And Prey, that application has the same problem. It won't open the sbsp tag. Thank you anyway.

EDIT: Nevermind, I just left it for a while and they appeared. You should add a loading bar for not just the map, but for the tags as well.
i did, its just the size of the sbsp is sooo much more than the other tags so a manual scan takes up alot of memory consumption, so your comp might have decided to forget about the gui lol

Posted: Tue Feb 27, 2007 2:31 pm
by Fleabag77
Ah, maybe. Again, thank you very much. I noticed something, however...

Image

That error message pops up randomly when I open a tag.

Re: Sbsp shaders, and deathzone editing...

Posted: Tue Feb 27, 2007 2:33 pm
by kibito87
Fleabag77 wrote:Mind linking me to a tutorial how? Thanks.
http://forums.halomods.com/viewtopic.php?t=39861

Posted: Tue Feb 27, 2007 2:33 pm
by Fleabag77
Thank you! Exactly what I was looking for.