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Round Two: 1 Model, Multiple skins...

Posted: Sun Feb 11, 2007 3:31 pm
by DoorM4n
Question 2 of 10.

Well, recently I have had an urge to finish the mods I had started a few decades ago and found myself in a life and death situation. Lets hope I explain my question well enough for peeps to understand.

Round two:
Q: If I had one model that I was allowed to use that had 5 different bitmaps for it. (Obviously meaning 5 different shaders) I need to find a way to link specific bones with specific shaders. Basically, does any know how to assign more than one bitmap to multiple models that create one model?

This means I could make the bitmaps more detailed when it comes to skinning. That is my question and hopefully everyone understands what I have just now typed.

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I was thinking...What if I injected each model seperately and then just attached the models to the banshee? Would that work? I haven't tried this process yet but will once I can get everything else working. Then I ask everyone, how would I attach a model to a model?

Posted: Sun Feb 11, 2007 3:38 pm
by xzodia
didnt understand the 1st bit but to add a model to a model follow this tut
http://www.tlmstudios.org/forums/viewtopic.php?t=75

Posted: Sun Feb 11, 2007 3:43 pm
by DoorM4n
excellent, this should work,
I really appreciate it. :D

Posted: Sun Feb 11, 2007 5:55 pm
by WastingBody
There is another option, make one hi-res bitmap for the model. I have not tried this, but I think that is would work. Follow Iron_Forge's bitmap internalization tutorial except when adding the raw add enough to equal the size of the hi-res bitmap. Then you would inject the bitmap regularly. You could also try do this to a bitmap that is already internal.

Posted: Sun Feb 11, 2007 7:54 pm
by DoorM4n
Would it be possible to just duplicate the model dependencies in the hlmt? Then I would have like 5 model "slots" to where I could basically link the other model tags?