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help with the br
Posted: Wed Feb 07, 2007 12:59 am
by hawk2196
ok,i just joined tonight because ive been looking for awnsers and no places seem to have them. i need help. im trying to skin the battle rifle so it has no scope,no i know sum people are going to call me a noob for that but w/e i can do a bunch,just not skinning.so if sumone could please help me out and tell me,and or give me help with skining the Br to have no scope
Posted: Wed Feb 07, 2007 7:30 am
by kibito87
I believe the scope consists of two shaders. I can't remember what they are called but there names obviously consist of something having to do with the scope. Just find those 2 shaders and null them.
Posted: Wed Feb 07, 2007 8:01 am
by hawk2196
thanks,ill try to see where i can get with that
Posted: Wed Feb 07, 2007 8:11 am
by kibito87
I was just looking around and remembered you asking. The shaders are located in the br's mode tag. They are: battle rifle scope and battle rifle lens. They are apart of the br's fp model. Just to let you know

Posted: Wed Feb 07, 2007 9:26 am
by hawk2196
ok,well,i cant seem to find anything because it wont let me open the br's mode tags....do u know if i need a plugin or anything
Posted: Wed Feb 07, 2007 9:31 am
by kibito87
What program are you using, and yes, you do need the mode plugin.
www.haloplugins.com
Posted: Wed Feb 07, 2007 9:35 am
by hawk2196
i use dothalo[edit] i have a mode plugin but it still allways gives me an error
Posted: Wed Feb 07, 2007 9:51 am
by kibito87
it should have the mode plugin come with it automatically. You are opening the br's mode tag and looking at the dependancy window correct? The shader dependancy's are located there. Usually located on the right side.
Example:
For the plugin use this:
http://forums.halomods.com/viewtopic.php?t=15818
Posted: Wed Feb 07, 2007 10:00 am
by hawk2196
thats where i get the error

that was right after i clicked "objects\weapons\rifle\battle_rifle\fp_battle_rifle\fp_battle_rifle"
Posted: Wed Feb 07, 2007 10:03 am
by kibito87
lmao that's not an error. Just click ok. Then go to the dependancy/LoneID window and null the shaders.
Posted: Wed Feb 07, 2007 10:07 am
by hawk2196
ah,now,i thought it was an error because i would just x it out and then nothing would come up in the dependancys
Posted: Wed Feb 07, 2007 10:13 am
by hawk2196
ok,thank you soooo much you've been a great help and it worked...i just got a nother question i dont know if u'll have an awnser but its worth a shot. ok,i have the br set up as being semi auto. my problem is the delay between shots is just like it would be with the burst,how can i shorten the delay?
Posted: Wed Feb 07, 2007 10:19 am
by kibito87
Do you want br to shoot more shots or less when it's firing? You can change the br's firing rate. I believe it's in br's weap tag. If you want to change the number of projectiles it releases each time you hit the trigger, that can be found in the weap tag as well. You'll want to go down to the projectiles area in the br's meta editor window. Click 0 in the dropdown box. Then it should display "shots per burst". Which is obviously 3. So if you want more or less, change it to your liking.
Posted: Wed Feb 07, 2007 10:24 am
by hawk2196
i have it so that every time you pull the trigger it shoots one shot(semi auto) but ive tryed messing with the fire rates to try and make the fire rate closer to that of the magnum so theres allmost no delay between shots so if i pull the trigger twice fast it shoots twice,now the way it is,i pull the trigger twice fast and it only shoots one shot and then has a delay before the next
Posted: Wed Feb 07, 2007 10:44 am
by kibito87
oooohhh that's the trigger delay. I use h2x for that. I'm sure you can find a version of h2x around here. Or try using entity. Dothalo doesn't have the trigger delay mapped out. I skimmed over the weap tag in entity and didn't see it in there either. Anyways, using h2x open the map and scroll down to the br weap tag. CLick it, then bottom left hand corner hit meta editor. Now on the right side, find the projectile tab. Click that and look down to find the trigger delay. Compare that trigger delay to the magnum's trigger delay. Then from there adjust the br's. Make sure you hit save after editing.
http://forums.halomods.com/viewtopic.php?t=14677 - h2x
Posted: Wed Feb 07, 2007 11:04 am
by hawk2196
ok
well i did that i just cant figure out how to close the map >.> [edit] ok i figured out how to close the map and i think i go it thanks again
Posted: Wed Feb 07, 2007 11:10 am
by kibito87
NP. glad I could help.