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mod invisible wall
Posted: Thu Oct 26, 2006 3:52 am
by RadisH
im try to mod some invisible wall as explain in
http://www.halomods.com/forums/viewtopi ... all+walker
but not work, the map loose all collision. have try with bsp master but is impossible..
any solution?
Posted: Thu Oct 26, 2006 4:11 am
by turk645
if you have milkshape just use that and entity. Use entity to extract the collision and milkshape to edit it. just reinject it. it has worked for me.
Posted: Thu Oct 26, 2006 9:35 am
by RadisH
yes have do that, but lost all collision
is norml that?: have exported turf sbps coll that is 312KB, then have remove some wall, when save the modded turf is to big 458KB

i think if remove some part the *.obj file must be little
what version of entity and milkshape you use?
im use milkshape 1.7.10 and 1.7.6 and entity 1.3

Posted: Fri Oct 27, 2006 4:16 am
by turk645
dont delete stuff from the bsp coll, just lower it. That will get rid of it and wont mess it up all together.
Posted: Fri Oct 27, 2006 5:50 pm
by Boney526
In turf I just delete it and it works fine. There's only one spot that you get stuck at for about .2 seconds and thats a random spot on top of the map. So yeah thats wierd.
Posted: Sat Oct 28, 2006 12:17 am
by RadisH
nothing.
have try with remove and lower the wall but ever loose collision.
i think is my problem, or problem of entity extractor of PAL map:
my map visualization
Boney526 tut map visualization
is really different! is a plugins problem?
and when save my mod coll the file is to big of original file!
original coll 312KB
modded coll 478KB
see deltatap coll extracted!
the map is flat!
Posted: Mon Oct 30, 2006 5:15 am
by turk645
what entity are you using to extract the collision?
Posted: Mon Oct 30, 2006 9:36 am
by RadisH
entity 1.2.1, 1.3, 1.3.8 (in halomods fileforum) and milkshape 1.7.10 and 1.7.6 ever same problem
