Restore original scen/bloc spawns in SP->MP
Restore original scen/bloc spawns in SP->MP
I converted a map from single player, I want to know how to restore the bloc and scen spawns from SP. I've seen this done in countless conversions. Such as Gate,Conduit,HighTide and a bunch of others. How do you do it?
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It will probably do it. But make a back up before you do anything. These are the only problems I can think of:
1. If the BSP's coordinates are offset.
2. If the single player reflex has a different heading.
Then again I've never tried it, I'm only speaking theoretically so.... If that doesn't work, you'll have to manually place them like it was in single player.
1. If the BSP's coordinates are offset.
2. If the single player reflex has a different heading.
Then again I've never tried it, I'm only speaking theoretically so.... If that doesn't work, you'll have to manually place them like it was in single player.
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth
I'm gonna try it right now.
Ah found an interesting thread!
http://files.halomods.com/viewtopic.php ... sc&start=0
P8ntBaller Wrote:
I don't understand what that means, though, can someone translate it into simple terms or write an indepth tut(vid maybe?) with pics?[/url]
Ah found an interesting thread!
http://files.halomods.com/viewtopic.php ... sc&start=0
P8ntBaller Wrote:
\Very eay to do this stuff.. You need to add chunks to the scen palletes and placement to match or the first bsp to SP's then find the last chunk # in the two reflexives thats used in there or cords then find its translated offset then select the block of Chunks X size of chunks (same sizes in sp and mp for this?) then copy and paste over the others and wala all the cords and stats are moved over... The sky thing thats a little wierd maybe a model problem..
I don't understand what that means, though, can someone translate it into simple terms or write an indepth tut(vid maybe?) with pics?[/url]
Max signature size allowed is 500 pixels wide 120 pixels tall.