Page 1 of 1

Invisible Wall Removal

Posted: Sat Oct 07, 2006 9:12 pm
by npaine
I have modded my Turf map and can not figure out how to remove the invisible walls, so that when I jump up high, I can move across the entire map. Can someone please tell me how to remove the walls using Insolence, ADI, or Dot Halo please?

Posted: Sun Oct 08, 2006 5:47 am
by Boney526
You have to use a modeling program, like Milkshape 3D to edit them out.

I'll give you a simple tutorial, even though i think there's one or two in the tutorial section.

1) Open map in insolence and scroll to the SBSP tag.

2) Click on the blue plus sign, go to collision and export collision to .obj.

Image

3) save it as Turf.obj to somewhere youll remember. (It's important that you add the .obj.)

Image

4) In milkshape, go to file/import/wavefront OBJ and find your file, and open it.

Image

5) Now in Milkshape, find the highest vertices, or whichever ones look like invisible walls. Select them. Do not select the edges of the map, because then you can fall through and if becomes annoying.

Image

6) Now you have two choices,
A) Delete them, but this causes problems sometimes and will give you no collision points in certain areas of the map.
B) Move them, but remember that they'll still be there so if you move them under the map it MAY cause invisible walls within the map.

Image

7) I'll go ahead and delete them because I think they'll make invisible walls all over the map if I move them down.

8 ) Export as a wavefront OBJ, in the same place you did with Entity, but make it have a different name so that if you screwed up you can still edit the original.

Image

Image

9) Go back into Entity, go to the SBSP tag you should already be in, go to the blue plus sign, BSP Collision, inject BSP collision mesh and find your new .obj.

Image

10) It should have a pop up box say "test," say OK, sign the map and FTP.

I just tested the map, and it worked fine. No no collision spots on the map.

Posted: Sun Oct 08, 2006 10:03 am
by npaine
Thanks for the tut, it'll make system link games better now.

Posted: Wed Feb 14, 2007 11:44 am
by JUSTNUKEIT
it says it can't open an sbsp tag. i guess i need a plugin. where can i get it?

sorry i'm a noob

Posted: Wed Feb 14, 2007 1:51 pm
by patchesreusch
he ment entity but he said insolence

Posted: Wed Feb 14, 2007 4:13 pm
by JUSTNUKEIT
oh

Posted: Thu Feb 15, 2007 12:59 pm
by JUSTNUKEIT
sorry, me again.
how do i figure out which ones are the barriers?(4 other maps)

Posted: Thu Feb 15, 2007 1:30 pm
by patchesreusch
go in game and see where barriers r and then move them on ur comp

Posted: Fri Feb 16, 2007 2:04 pm
by JUSTNUKEIT
how the heck am i suposed to do that. theres a million lines. can someone upload map patches with the barriers removed or something?