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scenery import problem
Posted: Tue Sep 26, 2006 12:26 pm
by proto
Im trying to import the destructible pillars from zanzibar into coagulation. I have followed at least 3 tutorials and the closest i have gotten is seeing the pillers in entity bsp viewer. When i go on my xbox however they do not show up. The pillars are scen tags and I have tried 3 diff progs to transfer them .
its frustrating...
Posted: Tue Sep 26, 2006 12:45 pm
by angry man
Have you tried this with entity:
Go to the tag make sure the specific tag is selected.
Click the Recursive and parsed check boxes to the right then click save.
go to the map you want the pillar in and open it.
Click build at the bottom right, beside sign.
find the info file in the folder where you saved the pillar.
Now go to itmc and right click any weapon and click duplicate.
in the middle window right click and go to the idents.
Right click and click swap.for the left box put scen and the right box put the tag you injected.
go to the only thing in the [scnr] tag and in the middle window change it to reflexives.
right click netgame equipment and click clone chunk.
change the number at the right to how many pillars you want and then click clone.
when u go into scrn change it to idents and scroll down to one of the itmc's you made (cloned) (will probably be a battlerifle right under the smg itmc)
Go to the BSP Viewer and find you pillar and move it around!
hope that helped.. for more info pm me on here or MSN.
Posted: Tue Sep 26, 2006 2:17 pm
by proto
i got an 'unable to read beyond stream' error. using entity beta 1
would that even put it on the map? im mean the chunks are cloned but they aren't pointing to anything
Posted: Tue Sep 26, 2006 3:29 pm
by UntoldLegendxx
you could try entity 1.1.3 it's at
www.haloplugins.com maybe that will work.
Posted: Tue Sep 26, 2006 3:37 pm
by angry man
sorry forgot this step; when u go into scrn change it to idents and scroll down to one of the itmc's you made (cloned) (will probably be a battlerifle right under the smg itmc)
Posted: Tue Sep 26, 2006 4:13 pm
by proto
still not visible. maybe shaders?
Posted: Tue Sep 26, 2006 4:46 pm
by a mammoth
No its not shaders. If anything shows up its ussally the visual model. I would try spawning it through the scenery pallette.
Posted: Tue Sep 26, 2006 5:19 pm
by proto
ok ill look for a tut on importing through the scenery pallette...unless someone would be so kind as to point in the direction.
Posted: Wed Sep 27, 2006 12:13 pm
by a mammoth
You import the tag normally. How you spawn it is different.
Ok quick tut:
Go into entity load up your map.
2. Goto the scnr tag, and goto the chunk cloner.
3. Once there find the scenery pallette reflexive, choose a chunk and clone it in there you only need one.
4. Now goto the scenery placement relfexive, clone as many chunks as you want of the things.
5. Now you must fix the dependencies, so once you're done the chunk cloning, goto the meta editor and scroll down to Scenery Pallette
6.Goto the last chunk, whatever it is, and change it to the piece of scenery you want. Note the chunk number.
7.Now goto the scenery placement, and select one of the chunks that you cloned and change the scenery chunk # to the chunk number that you changed to your piece of scenery.
Do it for the rest of them, go into the BSP viewer and place.