Page 1 of 1
help with compiling script
Posted: Tue Sep 12, 2006 9:40 am
by n64nerd
I read SOL's tut, so I get the gist of it, but he barely touches on what most tutorials elaborate fully on- what things you can do. So, basically I'm stuck with taking away gravity to maps.
But now I realize I can't even do that. I don't know how the script compiler works. I've toyed with it, but I never knew what I was doing, where I was injecting, anything. Could someone just give me a step-by-step guide that starts with opening the map and ends with a fully injected script where it's supposed to be that works? Thanks.
Posted: Wed Sep 13, 2006 10:48 am
by shade45
Heres how to compile the zero grav script(all others will work the same way)
1.)Open your map in entity
2.)Click plugins then script compiler
3.)Enter this code into the textbox exactly as shown(if theres a mistake it wont compile)
Code: Select all
(script startup uber_gravity_hack
(begin
(physics_set_gravity 0)
)
)
4.)Hit compile scripts
5.)Resign and play the map
Posted: Fri Sep 15, 2006 8:47 am
by n64nerd
No need to add a chunk or reference it at all? No need for hex, nothing? Ok, thanks.
Posted: Fri Sep 15, 2006 9:33 am
by Doom
Wow! Two People that I haven't seen in months!
Shade! Where have you been! Gah the community misses you!
N64! What happned to you? Did you happen to stumble off a cliff and take months to get back to the top and to your computer?
You two have been gone LONG Hope to see you two return!
-Doom
Posted: Fri Sep 15, 2006 4:14 pm
by dazzajay
N64 got broken, go he was sent back to nintendo because of therye lifetime warrannty, but nintendo don't hounor that anymore, so they sent him back, then he fell off the back of the postal truck, and bounced home.
and now hes back!
sad joke, i now,
Posted: Fri Sep 15, 2006 6:08 pm
by angry man
Not sad, just interesting lol
Posted: Sun Sep 17, 2006 5:03 pm
by n64nerd
I know, I've been gone for a while, but I'm back. summer's never been a good time for me because my family and I drive around 1,200 miles on various trips, which we do not bring any competent computers to. But I'm back and very interested in the power of scripting, and I'll find a way to work it between school and homework.
SOL's tut also comes with some text files. Is one a list of pre-defined commands? That would help immensely.
Posted: Tue Sep 19, 2006 2:05 pm
by leorimolo
get the script decomplier in haloplugins. Open SP maps and look at scripts its the best way. Then dont use sols tut for scripts instead use the entity script compiler.
Posted: Wed Sep 20, 2006 7:37 am
by shade45
Yeah ive been gone all summer to, but i will be around more often again now
