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3 seated Hog...
Posted: Mon Sep 11, 2006 2:51 pm
by [users]Skayter
How would I make it so the turret was nulled and make a seat at the edge instead of the hog with the passenger Animation?
Posted: Tue Sep 12, 2006 2:08 am
by dazzajay
This is somthing that i would like to know also.
Posted: Tue Sep 12, 2006 4:19 am
by turk645
since im in school right now ill do my best to help since i cant give actually numbers for marker placement. if i get online after school i might update this with percise numbers to save you the figuring out time.
1. go to the hog's hlmt tag and null the turret on all the variations.
2. In the hog's vehi tag select a boarding seat, or clone the pasanger seat with entity, and set the marker reference to turret instead of passanger or boarding_*. Do the same thing with the seat entering marker, set it to turret also.
3. if you used the boarding seat you need to set up the bitmasks to be like the pasanger seat and you need to change the animation string id to warthog_p.
4. In the mode of the hog you need to mess with the turret marker and rotate it and mabey move it back a little bit more so he sits on the edge of the hog.
Posted: Tue Sep 12, 2006 4:25 am
by Doom
Hehehe, this is something I did awhile ago. I had him sitting on the back facing outwards, Let me see if I can find my picture of it...
-Doom
Posted: Tue Sep 12, 2006 10:23 am
by xzodia
its a pitty you cant add items to the selection menu or cause it'd be cool to be able to choose Troop as a varation